HomeGamesUpdatesPricingMethodology
Steam News3 January 20197y ago

1.31 Patch Notes

Here are the details for the latest patch: Bug Fixes: Fixed the bug where a character might run on the spot indefinitely if trying to get to a position on the map they have no way of reaching.

Full notes

Full Shieldwall Chronicles: Swords of the North update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix1 addition4 changes1 removal
  • Maps
  • Gameplay
  • Balance
fixedFixed the bug where a character might run on the spot indefinitely if trying to get to a position on the map they have no way of reaching.
removedThe mystic barrier at the battle to save Osmod is no longer in the wrong faction. Golems on that level can no longer attack past the barrier to hit Osmod directly.
addedAdded the character's level to the unit stat sheet.
changedReduced the increase of AP attack cost and move cost in complex mode from 2 x character level to 1.5x.
changedChanged the AP and life gain per level up for fighters, wizards and missile characters to be consistent to allow a more uniform upgrade path.
changedImproved the enemy AI to use defensive stance (when available) if on low health or low morale.

Shieldwall Chronicles: Swords of the North changes

fixedFixed the bug where a character might run on the spot indefinitely if trying to get to a position on the map they have no way of reaching.
removedThe mystic barrier at the battle to save Osmod is no longer in the wrong faction. Golems on that level can no longer attack past the barrier to hit Osmod directly.
addedAdded the character's level to the unit stat sheet.
changedReduced the increase of AP attack cost and move cost in complex mode from 2 x character level to 1.5x.
changedChanged the AP and life gain per level up for fighters, wizards and missile characters to be consistent to allow a more uniform upgrade path.

Here are the details for the latest patch: Bug Fixes:

  • Fixed the bug where a character might run on the spot indefinitely if trying to get to a position on the map they have no way of reaching.

  • The mystic barrier at the battle to save Osmod is no longer in the wrong faction. Golems on that level can no longer attack past the barrier to hit Osmod directly.

Changes:

  • Added the character's level to the unit stat sheet.

  • Reduced the increase of AP attack cost and move cost in complex mode from 2 x character level to 1.5x.

  • Changed the AP and life gain per level up for fighters, wizards and missile characters to be consistent to allow a more uniform upgrade path.

  • Improved the enemy AI to use defensive stance (when available) if on low health or low morale.

  • Improved the enemy AI to use offensive stance more often when on high health and enemy are within attack range.

Source

Steam News / 3 January 2019

Open original post

Changelog.gg summarizes and formats this update. How we read updates.