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Steam News9 July 20196y ago

1.6 Patch Update - New Character Class, New Levels, New Passive Abilities

Hi everyone, Today's 1.6 patch includes a significant amount of new content. - New playable character class: The dwarf bombardier is a heavily armoured warrior armed with a medieval handgun.

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Full Shieldwall Chronicles: Swords of the North update

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addedHi everyone, Today's 1.6 patch includes a significant amount of new content. - New playable character class: The dwarf bombardier is a heavily armoured warrior armed with a medieval handgun. The male variant is a close range fighter / shooter hybrid with a large shield. The female is a longer range marksman with a long rifle. Each has a separate set of skills and stat line to suit their role so play very differently from one another. - 3 new extra battle levels added set in the drakefang mountains. These feature large waves of higher level enemies including goblins, monsters and undead. - All playable characters (and most enemies) now have passive abilities. These include aura effects and abilities that kick under specific conditions (low health, surrounded, etc.). These abilities add a new layer of tactical depth to the game and help to further differentiate the player characters and enemy types. There are, of course, the usual round of bug fixes and minor tweaks. Please note that this update also coincided with a major upgrade to the underlying unity engine version. Therefore, if you notice anything strange, please report and we will do our best to fix asap.

Shieldwall Chronicles: Swords of the North changes

addedHi everyone, Today's 1.6 patch includes a significant amount of new content. - New playable character class: The dwarf bombardier is a heavily armoured warrior armed with a medieval handgun. The male variant is a close range fighter / shooter hybrid with a large shield. The female is a longer range marksman with a long rifle. Each has a separate set of skills and stat line to suit their role so play very differently from one another. - 3 new extra battle levels added set in the drakefang mountains. These feature large waves of higher level enemies including goblins, monsters and undead. - All playable characters (and most enemies) now have passive abilities. These include aura effects and abilities that kick under specific conditions (low health, surrounded, etc.). These abilities add a new layer of tactical depth to the game and help to further differentiate the player characters and enemy types. There are, of course, the usual round of bug fixes and minor tweaks. Please note that this update also coincided with a major upgrade to the underlying unity engine version. Therefore, if you notice anything strange, please report and we will do our best to fix asap.

Hi everyone, Today's 1.6 patch includes a significant amount of new content. - New playable character class: The dwarf bombardier is a heavily armoured warrior armed with a medieval handgun. The male variant is a close range fighter / shooter hybrid with a large shield. The female is a longer range marksman with a long rifle. Each has a separate set of skills and stat line to suit their role so play very differently from one another. - 3 new extra battle levels added set in the drakefang mountains. These feature large waves of higher level enemies including goblins, monsters and undead. - All playable characters (and most enemies) now have passive abilities. These include aura effects and abilities that kick under specific conditions (low health, surrounded, etc.). These abilities add a new layer of tactical depth to the game and help to further differentiate the player characters and enemy types. There are, of course, the usual round of bug fixes and minor tweaks. Please note that this update also coincided with a major upgrade to the underlying unity engine version. Therefore, if you notice anything strange, please report and we will do our best to fix asap.

Source

Steam News / 9 July 2019

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