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Steam News1 January 20197y ago

1.3 Patch Notes

Here are details for the latest patch: New Content New cinematic cut scenes with dialogue added before the ghoul ambush. New cinematic cut scenes with dialogue added before the confrontation with the death mage.

Full notes

Full Shieldwall Chronicles: Swords of the North update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes5 additions9 changes0 removals
  • Gameplay
  • Balance
addedHere are details for the latest patch: New Content
addedNew cinematic cut scenes with dialogue added before the ghoul ambush.
addedNew cinematic cut scenes with dialogue added before the confrontation with the death mage.
addedNew cinematic cut scenes with dialogue added before the battle with the werewolf at the ruined temple.
addedNew cinematic cut scenes with dialogue added before the ambush of the dwarven caravan by the Ratmen.
changedIn Complex mode, the cost of performing an attack and a movement is now increased by 2 x the character's current level. This is to prevent characters from becoming too powerful as they level up in this mode.

Shieldwall Chronicles: Swords of the North changes

addedHere are details for the latest patch: New Content
addedNew cinematic cut scenes with dialogue added before the ghoul ambush.
addedNew cinematic cut scenes with dialogue added before the confrontation with the death mage.
addedNew cinematic cut scenes with dialogue added before the battle with the werewolf at the ruined temple.
addedNew cinematic cut scenes with dialogue added before the ambush of the dwarven caravan by the Ratmen.

Here are details for the latest patch: New Content

  • New cinematic cut scenes with dialogue added before the ghoul ambush.

  • New cinematic cut scenes with dialogue added before the confrontation with the death mage.

  • New cinematic cut scenes with dialogue added before the battle with the werewolf at the ruined temple.

  • New cinematic cut scenes with dialogue added before the ambush of the dwarven caravan by the Ratmen.

Changes:

  • In Complex mode, the cost of performing an attack and a movement is now increased by 2 x the character's current level. This is to prevent characters from becoming too powerful as they level up in this mode.

  • Improved the AI to use heals more effectively.

  • Improved the AI to not advance into melee range if the unit is primarily a missile unit.

  • Improved the AI for spearmen units to try and retreat out of range of counter attacks where possible.

  • Improved the AI for missile units to retreat out of melee and hide behind cover when possible (more likely to do so on low morale)

  • Targeting tiles are now shown with a curly particle effect to make it clearer.

  • Reduced potency of cleric's enchant weapons ability.

  • Increased the stats of the lizardmen hero, lizardmen raider and fireborn.

  • Increased the number of lizardmen archers on the temple entrance level.

Bug Fixes

  • Various minor bug fixes.

Please note that this update includes a major change for Complex mode gameplay. The increase of AP cost for attacks and movement makes the game considerably slower paced than currently in the middle and late game. This is in response to the current situation where characters are able to move across the board and attack far too often once they reach level 6 and onwards. If you disagree with this change or feel that is should not as significant, please let me know in the community thread and we will continue to adjust it.

Source

Steam News / 1 January 2019

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