Full notes
Full Shieldwall Chronicles: Swords of the North update
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What changed
- Gameplay
- Fixes
- UI and audio
- Maps
- Balance
Shieldwall Chronicles: Swords of the North changes
New Content
New cinematic cut scenes with dialogue added at the start of campaign.
New cinematic cut scenes with dialogue added before the confrontation with the bandit chieftain.
New cinematic cut scenes with dialogue added before tavern brawl.
Bug Fixes
Fixed a bug where the return to Osmod’s tower level would not load if you chose to betray the dwarf king.
Fixed a bug where the game would hang if you shot a fire arrow or threw a grenade at a point where the caster would also be caught in the blast radius.
Mystic barriers are no longer difficult to target for attacks.
Fixed a typo in the description for Potion of Rage item.
Fixed a bug where the ability description screen would not disappear if you killed the last enemy on a map with an attack ability such as Sweeping Blade.
Fixed a bug where a character would run on the spot and cause the game to hang if they tried to hide behind the skull statue in the bandit ambush level.
The glow effect behind the inventory screen is now disabled if you choose to disable UI glow effects in the options menu.
Changes:
Targeting tiles are now shown in blue rather than red to make them clearer for those affect by colour blindness.
Text in campsite buttons are now clearer and easier to read.
Increased range of cleric’s healing touch from 1 tile to 3.
Increased movement speed of Dwarf character class from 3 to 4 in simple gameplay mode.
Increased movement speed of Tree Spirit character class from 3 to 4 in simple gameplay mode.
Increased size of campaign and replay mission screens slightly to make them easier to read.
Adjusted position of clouds in bandit ambush level to stop them obscuring the battlefield.
Source
Changelog.gg summarizes and formats this update. How we read updates.
