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Steam News15 May 20206y ago

Mission 5 Update

Hello there! New update is here. List of changes: Battle of Alesia - the last mission of the first Act in campaign Enemy AI battle logic was improved Defenders now choose a position better Now you can hire defenders on

Full notes

Full Shieldwall update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello there! New update is here.

What changed

2 fixes2 additions5 changes0 removals
  • Gameplay
  • Maps
  • Balance
  • Fixes
  • Events
addedHello there! New update is here.
changedEnemy AI battle logic was improved
changedGold Per Minute (GPM) of flags now are shown on the map
changedTeam Upgrades were rebalanced
changedAuras of standards were rebalanced
fixedTestudo bug was fixed (player was running while missile weapon is active instead of slow moving)

List of changes:

  • Battle of Alesia - the last mission of the first Act in campaign

  • Enemy AI battle logic was improved

  • Defenders now choose a position better

  • Now you can hire defenders on any flag (not only in castles)

  • Gold Per Minute (GPM) of flags now are shown on the map

  • Team Upgrades were rebalanced

  • Auras of standards were rebalanced

  • Testudo bug was fixed (player was running while missile weapon is active instead of slow moving)

  • Another fix for "not ending" matches. The match does not end if there is one enemy unit stuck somewhere on the map. So there is a new system of finding and killing these bad units

  • Empty text alert was fixed

  • Greek swordsman (upgraded unit) gets only good helmet now

The important thing of this update is about hiring defenders on any flags (not only in castles). It affects AI logic and possible strategies for the player. So matches will become different.

I want to test this feature and decide if it is good for the game. So I need your feedback. What do you think about this change?

Kind regards,

Maxim Eltsov Nezon Production

Source

Steam News / 15 May 2020

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