Full notes
Full Shieldwall update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello there! New update is here.
What changed
- Gameplay
- Maps
- Balance
- Fixes
- Events
List of changes:
Battle of Alesia - the last mission of the first Act in campaign
Enemy AI battle logic was improved
Defenders now choose a position better
Now you can hire defenders on any flag (not only in castles)
Gold Per Minute (GPM) of flags now are shown on the map
Team Upgrades were rebalanced
Auras of standards were rebalanced
Testudo bug was fixed (player was running while missile weapon is active instead of slow moving)
Another fix for "not ending" matches. The match does not end if there is one enemy unit stuck somewhere on the map. So there is a new system of finding and killing these bad units
Empty text alert was fixed
Greek swordsman (upgraded unit) gets only good helmet now
The important thing of this update is about hiring defenders on any flags (not only in castles). It affects AI logic and possible strategies for the player. So matches will become different.
I want to test this feature and decide if it is good for the game. So I need your feedback. What do you think about this change?
Kind regards,
Maxim Eltsov Nezon Production
Source
Changelog.gg summarizes and formats this update. How we read updates.
