Full notes
Full Shieldwall update
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Repeated intro
Hello there! Here is the list of changes of the new update.
What changed
- Gameplay
- Balance
- Maps
- Events
- Fixes
- UI and audio
Custom Battles. Now you can play a match with your own settings.
Gaul and Greece are playable in custom battles.
Each faction now has its own Standard effects. Roman Standard was rebalanced too.
Map of the area was added. Press 'M' during the match.
Additional loading screens were added.
BloodPaint effects were added. So you can see injured units.Last minute alert was added.
Now you see which of your flags are under attack before they become neutral.
Permanent attack bug was fixed. Thanks to @LazyStaru for a good report.
Map 3 was fixed. Now there is no problem with intersection of flag zones.
Collisions of trees were improved.
Player's respawn logic was improved. Now it calculates navigation distance instead the straight one. So you will spawn on the nearest flag.
Testudo formation was fixed. Now your hero won't move back after successful hit, so your units do not step aside. It means Testudo works better during gate attack.
And a few words about the game. Most attentive of you found the back gates on the 4th map. It might help you to win the battle. Although the mission can be passed without this hack.
Also I should say about GPM aura of Standard. This is still a part of Aura which works in a radius of alive Standard. So it works for only one flag when the Standard is nearby this flag. The UI does not shows this clear, I'll fix it.
Thank you so much for your feedback! I keep working hard on the game, your help is very important for me. I plan to finish the first Act in the next update. Also I plan to add key mapping soon. I hope you'll enjoy the update!
Kind regards,
Maxim Eltsov Nezon Production
Source
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