Full notes
Full Shieldwall update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- UI and audio
- Store
WARNING!
You will lose campaign progress after updating. But you still can recover it moving the save file from old folder to new one. Old folder: %USERPROFILE%/AppData/Local/Ferrata/Saved/SaveGames New folder: %USERPROFILE%/AppData/Local/Shieldwall/Saved/SaveGames Sorry for the inconvenience. With the next updates this will not happen again.
Change List:
Mission 4 was added to the game.
Y-Axis option was added.
Gates bug was fixed (when destructed gates had invisible wall)
Spawn bug: I could not find the issue, but I tried to fix it. I hope it works properly now. Please write if it happens again.
VR should not launch on start now.
Now you do not have to change language each time you start the game. The game saves this option.
Also I created different strategies for AI. There are three types: default, aggressive and defensive. This feature does not affect the old missions (1-3). You may see the difference only in Mission 4. I plan to improve this system.
Thank you for your feedback! Do not forget about 'SaveGames' folder. Now I plan to make Custom Match mode and mission 5.
FAQ #1: https://store.steampowered.com/newshub/app/1216320/view/2083418694768189504
Kind regards,
Maxim Eltsov Nezon Production
Source
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