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Steam News9 July 20205y ago

Mission 6 Update - The Act 2

Hello there! List of changes: The Act 2 starts now. It has a different style which is based on lots of new visual content. Mission 6 was added - Siege of Brundisium. New AI logic called "Hard" was added.

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Repeated intro

Hello there!

What changed

0 fixes8 additions3 changes0 removals
  • Gameplay
  • Maps
  • UI and audio
addedThe Act 2 starts now. It has a different style which is based on lots of new visual content.
addedMission 6 was added - Siege of Brundisium.
addedNew AI logic called "Hard" was added. It improves AI tactical moves. Mission 6 uses this logic, also you can use it in custom battles.
changedNow each map begins from its own music track.
added1 new music track was added for Siege of Brundisium.
changedNow the game calculates net worth of the teams. The UI is at the top right of the screen. The formula: current gold + cost of alive units + cost of made upgrades.

List of changes:

  • The Act 2 starts now. It has a different style which is based on lots of new visual content.

  • Mission 6 was added - Siege of Brundisium.

  • New AI logic called "Hard" was added. It improves AI tactical moves. Mission 6 uses this logic, also you can use it in custom battles.

  • Now each map begins from its own music track.

  • 1 new music track was added for Siege of Brundisium.

  • Now the game calculates net worth of the teams. The UI is at the top right of the screen. The formula: current gold + cost of alive units + cost of made upgrades.

  • Previous missions were little balanced, mission 5 now has the time limit of 50 minutes.

  • Missions 5 and 6 (with many flags at start) now have a specific (not random) spawn point.

  • Little UI fixes.

  • Brown color now can be used in custom battles.

  • Sea sounds and effects were added to Mission 4 and 6.

Thank you so much for your support!

Kind regards,

Maxim Eltsov Nezon Production

Source

Steam News / 9 July 2020

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