Full notes
Full Shieldwall update
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Repeated intro
Hello there!
What changed
- Gameplay
- Maps
- UI and audio
List of changes:
The Act 2 starts now. It has a different style which is based on lots of new visual content.
Mission 6 was added - Siege of Brundisium.
New AI logic called "Hard" was added. It improves AI tactical moves. Mission 6 uses this logic, also you can use it in custom battles.
Now each map begins from its own music track.
1 new music track was added for Siege of Brundisium.
Now the game calculates net worth of the teams. The UI is at the top right of the screen. The formula: current gold + cost of alive units + cost of made upgrades.
Previous missions were little balanced, mission 5 now has the time limit of 50 minutes.
Missions 5 and 6 (with many flags at start) now have a specific (not random) spawn point.
Little UI fixes.
Brown color now can be used in custom battles.
Sea sounds and effects were added to Mission 4 and 6.
Thank you so much for your support!
Kind regards,
Maxim Eltsov Nezon Production
Source
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