In this update6
Full notes
Full Sheva update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- Store
- UI and audio
- Fixes
Sheva changes
Patch Notes – Version 0.0.3.5
Game Data
We’ve implemented a remote data system! Sheva can now receive balance updates and content tweaks without needing a full new build.
When you launch the game, it will automatically check for a new config file.
You can still play offline with no issues—you just won’t get the latest changes until you’re back online.
Shop Overhaul
We’ve expanded and restructured the shop to give players more options—and better ones—as they progress.
Cards: 3 → 5
Powers: 3 → 4
- Talismans2 new ones added
Healing Options Updated:
Heal: Restores current HP
Max HP: Increases max HP and restores current HP
Guaranteed rarities now scale with your progress (i.e. more chakras cleared = more powerful rewards)
Cards & Talismans
Removed ≤ and ≥ conditions from all cards and talismans
This helps simplify effects and results in cleaner tooltips for everyone (devs and players alike).
UI & Tooltip Updates
Tooltips now show rarity for cards and items
Chakra tooltips now include reward types to help you plan your path
Updated regular enemy tooltips to better explain skipping mechanics
General polish to keep things more thematic and more informative
AI Improvements
Smoothed out boss/enemy behavior so they don’t just stand around or go hyper-aggressive with every card
Bug Fixes
Steam Achievements are now working!!
Fixed a bug where you could queue actions while animations were still playing
Fixed tooltip cutoff issues on certain screen resolutions
Fixed a bug where animations continued playing when alt-tabbing
Fixed the Kindred Knot talisman so it now works only once per fight (The Healer was getting way too comfy with his job)
Source
Changelog.gg summarizes and formats this update. How we read updates.
