In this update7
Full notes
Full Sheva update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Events
- Balance
- Store
- Fixes
- UI and audio
Sheva changes
Version 0.0.3.0 Patch Notes:
Tutorial:
Updated the tutorial with some (hopefully) better texts
Added a pop-up that explains Chakras can be unlocked in any order
Added a notification icon when the player earns new items
Opponents:
All opponents had their attacks updated with effects that better match their chakra
Removed some low rarity cards from higher level enemies
Bosses now have talismans equipped
Overall enemies should provide more of a challenge
Cards:
Guard:
Reduced the amount of Guard cards have based on their rarity and increased their damage
Common -50%
Rare -30%
Epic 25%
Legendary 30%
Increased the base damage of all cards with Guard effects by 10%
Conditions:
Some card conditions that are harder to accomplish now provide a bigger bonus to their card’s effect
HP≤25%
Cards≥3
Cards≥4
Shop:
The ‘remove card’ option is now free to use each time player reaches a shop
Players can remove a second card by spending currency
Bug Fixes:
The ‘Unravel’ card now removes the correct amount of cards when its activated
Fixed the ‘Stun' effect not locking the Block action
The skill icon is now disabled after using it during a turn, indicating it’s been used
Fixed Cloud Saves not syncing between platforms
The notification on the collection button now correctly disappears
Purchasing the ‘Max HP’ upgrade in the shop now correctly adjusts current HP as well
Sheva will no launch in full screen (and added a ‘windowed’ option in settings)
Next Up:
We’re planning a rework of the shop that should affect which items/upgrades are available
AI improvements!
Source
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