Full notes
Full Shards of Feyra update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Balance
- Performance
- Maps
Shards of Feyra changes
The changes are the following in the update 1.20:
Sound changes
85 New sounds has been added to the characters, attack and hit received sounds mainly
Voice volume balance changes
Minor skill sound changes
Camera changes
Camera speed has been adjusted (again) - plan to implement in the future an option in the main menu to customize it. The back end work in progress.
Balance changes
Heroes:
Death Knight health change : 160 -> 150
Death Knight armor change: 17 -> 16
Death Knight resist change : 4 -> 6
Wizard health change : 90 -> 96
Wizard armor change: 7 -> 10
Rogue armor change: 14 -> 13
Rogue resist change: 8 -> 9
Rogue damage change: 25 -> 35-45
Rogue damage type change: pure -> physical
Enemy:
Dark elf (boss) health change: 200 -> 180
Bloodfang spider ( boss ) health change: 180 -> 150
Dark plant abomination damage change : 38 -> 32
Plant abomination damage change : 35 -> 30
Pyromancer damage change (AOE) : 38 -> 25
Giant spider damage change : 40 -> 32
Icon changes
Every character skill icon has been reworked (30)
Future improvements which are expected next week part of the regular weekly update:
New steam achievements
Further balance changes after monitoring the current situation
Game optimization - light rework and LOD optimization
A new hero release
Future plans:
A new campaign map release
New enemy release
Quest system rework
Main menu redesign
Quick party search implementation
Source
Changelog.gg summarizes and formats this update. How we read updates.
