HomeGamesUpdatesPricingMethodology
Steam News20 January 20215y ago

Patch 1.20

The changes are the following in the update 1.20: Sound changes 85 New sounds has been added to the characters, attack and hit received sounds mainly Voice volume balance changes Minor skill sound changes Camera changes

Full notes

Full Shards of Feyra update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes5 additions22 changes0 removals
  • UI and audio
  • Gameplay
  • Balance
  • Performance
  • Maps
changedSound changes
added85 New sounds has been added to the characters, attack and hit received sounds mainly
changedVoice volume balance changes
changedMinor skill sound changes
changedCamera speed has been adjusted (again) - plan to implement in the future an option in the main menu to customize it. The back end work in progress.
changedBalance changes
Death Knight health change :160150Death Knight health change : decreased, nerfDeath Knight armor change:1716Death Knight armor change: decreased, nerfWizard health change :9096Wizard health change : increased, buffWizard armor change:710Wizard armor change: increased, buff

Shards of Feyra changes

changedSound changes
added85 New sounds has been added to the characters, attack and hit received sounds mainly
changedVoice volume balance changes
changedMinor skill sound changes
changedCamera speed has been adjusted (again) - plan to implement in the future an option in the main menu to customize it. The back end work in progress.

The changes are the following in the update 1.20:

Sound changes

  • 85 New sounds has been added to the characters, attack and hit received sounds mainly

  • Voice volume balance changes

  • Minor skill sound changes

Camera changes

  • Camera speed has been adjusted (again) - plan to implement in the future an option in the main menu to customize it. The back end work in progress.

Balance changes

Heroes:

  • Death Knight health change : 160 -> 150

  • Death Knight armor change: 17 -> 16

  • Death Knight resist change : 4 -> 6

  • Wizard health change : 90 -> 96

  • Wizard armor change: 7 -> 10

  • Rogue armor change: 14 -> 13

  • Rogue resist change: 8 -> 9

  • Rogue damage change: 25 -> 35-45

  • Rogue damage type change: pure -> physical

Enemy:

  • Dark elf (boss) health change: 200 -> 180

  • Bloodfang spider ( boss ) health change: 180 -> 150

  • Dark plant abomination damage change : 38 -> 32

  • Plant abomination damage change : 35 -> 30

  • Pyromancer damage change (AOE) : 38 -> 25

  • Giant spider damage change : 40 -> 32

Icon changes

  • Every character skill icon has been reworked (30)

Future improvements which are expected next week part of the regular weekly update:

  • New steam achievements

  • Further balance changes after monitoring the current situation

  • Game optimization - light rework and LOD optimization

  • A new hero release

Future plans:

  • A new campaign map release

  • New enemy release

  • Quest system rework

  • Main menu redesign

  • Quick party search implementation

Source

Steam News / 20 January 2021

Open original post

Changelog.gg summarizes and formats this update. How we read updates.