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Steam News8 February 20215y ago

Patch 2.08

The changes are the following in the update 2.08: Heroes: Death Knight armor change: 16 -> 15 Death Knight resist change : 6 -> 7 Wizard armor change: 10 -> 9 Rogue armor change: 13 -> 12 Rogue resist change: 9 -> 8 Ene

Full notes

Full Shards of Feyra update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes4 additions11 changes0 removals
  • Balance
  • Gameplay
  • Performance
  • UI and audio
changedDeath Knight armor change: 16 -> 15
changedWizard armor change: 10 -> 9
changedRogue armor change: 13 -> 12
changedDark elf (boss) skill radius has been reduced
changedBloodfang spider ( boss ) skill accuracy has been reduced
changedPlant abominations dodge rating has been reduced by 2%
Death Knight armor change:1615Death Knight armor change: decreased, nerfWizard armor change:109Wizard armor change: decreased, nerfRogue armor change:1312Rogue armor change: decreased, nerf

Shards of Feyra changes

changedDeath Knight armor change: 16 -> 15
changedWizard armor change: 10 -> 9
changedRogue armor change: 13 -> 12
changedDark elf (boss) skill radius has been reduced
changedBloodfang spider ( boss ) skill accuracy has been reduced

The changes are the following in the update 2.08:

Heroes:

  • Death Knight armor change: 16 -> 15

  • Death Knight resist change : 6 -> 7

  • Wizard armor change: 10 -> 9

  • Rogue armor change: 13 -> 12

  • Rogue resist change: 9 -> 8

Enemy:

  • Dark elf (boss) skill radius has been reduced

  • Bloodfang spider ( boss ) skill accuracy has been reduced

  • Plant abominations dodge rating has been reduced by 2%

  • Pyromancer damage change (AOE) now deals fire damage

New hero released : Druid

  • Druid is a supportive hero, which has primarily utility spells.

Main menu has been reworked, now it has a nice translucency effect and the wording is consistent now. Also the menu performance has been optimized.

Future improvements which are expected next week part of the regular weekly update:

  • Rework the druid animation and make all unit animation to play at a consistent 30 Frame/second.

  • Adding new sound effects

  • Make the game auto balance logic more sensitive, so nobody will stuck

  • Adding a new enemy

  • Adding a new achievement

  • Credits menu improvement.

Thank you for being awesome!

Source

Steam News / 8 February 2021

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