Full notes
Full Shards of Feyra update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- Performance
- UI and audio
Shards of Feyra changes
The changes are the following in the update 2.08:
Heroes:
Death Knight armor change: 16 -> 15
Death Knight resist change : 6 -> 7
Wizard armor change: 10 -> 9
Rogue armor change: 13 -> 12
Rogue resist change: 9 -> 8
Enemy:
Dark elf (boss) skill radius has been reduced
Bloodfang spider ( boss ) skill accuracy has been reduced
Plant abominations dodge rating has been reduced by 2%
Pyromancer damage change (AOE) now deals fire damage
New hero released : Druid
Druid is a supportive hero, which has primarily utility spells.
Main menu has been reworked, now it has a nice translucency effect and the wording is consistent now. Also the menu performance has been optimized.
Future improvements which are expected next week part of the regular weekly update:
Rework the druid animation and make all unit animation to play at a consistent 30 Frame/second.
Adding new sound effects
Make the game auto balance logic more sensitive, so nobody will stuck
Adding a new enemy
Adding a new achievement
Credits menu improvement.
Thank you for being awesome!
Source
Changelog.gg summarizes and formats this update. How we read updates.
