Full notes
Full Shamania update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Gameplay
- Balance
- Events
New Content
🌿 New Biome: Shardmere
- Discover a brand-new region filled with▸ New Obelisk tiers ▸ New enemies ▸ New resources ▸ New toolsets ▸ …and more to uncover!
🏹 New Weapon Type: Bow & Arrows
Obtainable from a world trader.
🎬 Intro Cutscene
A cinematic now plays when creating a new world.
🪷 New Point of Interest: Shrine with Four Pedestals
A mysterious shrine with unknown purpose…
📜 Runestone Points of Interest
Ancient stones carrying cryptic messages scattered across the world.
More diverse and elaborate POIs are planned for future updates.
Systems & NPCs
💬 Dialogue System Overhaul
Ally NPCs reworked with expanded dialogue.
Key characters now feature unique conversation sets. Dev Note: Many players felt Allies were too static—this is the first step toward making them feel alive.
Balance & Progression
🗡️ Quest Simplification
Reduced required mob kill counts.
Removed tasks involving night mobs & the Titan.
Increased gold rewards for quest completion. Dev Note: Quests should now feel more approachable and rewarding.
⬆️ Level Cap Increased
Maximum character level raised from 20 → 30.
Economy & Trading
🔄 Item-Based Trades
Some Ally traders may now request specific items instead of gold.
Hint: keep an eye out in Shardmere!
Loot
🌟 Unique Rewards from Rare Mobs
Rare enemies now drop exclusive rewards. Dev Note: Rares should feel exciting, not disappointing.
Fixes
Bosses no longer spawn as Rare Mobs. (Sure, it was funny to see a gigantic rare boss… but it had to go.)
Source
Changelog.gg summarizes and formats this update. How we read updates.
