Full notes
Full Shadows of Chroma Tower update
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What changed
- Gameplay
- Events
- Balance
- Store
PLAYTEST ANNOUNCEMENT
It's time again, everyone! Our next playtest begins January 16th 2026 at 7 P.M. GMT-3.
Here are SOME of the new features waiting for you:
SKILL TREES 🌳
69 new skills (nice) across 6 new subclasses:
SLAYER ⚔️ High-risk, high-reward executioner specializing in explosive melee finishers and becoming stronger the longer they stand.
VANGUARD ⚔️ Frontline bruiser able to parry attacks, handle enemy aggro and withstand lots of punishment.
SNIPER 🏹 Long-range specialist focused on power shots and devastating headshot modifiers.
SKIRMISHER 🏹 Mobile ranged fighter built around tempo, build-ups, and relentless battles against the same enemy.
ARCANIST 🪄 Glass cannon spellcaster able to teleport, barrage enemies with magic missiles and multiply themself with ease.
SPELLWARDEN 🪄 Defensive mage capable of generating endless barriers, parrying attacks and wearing plate mail to fight battles head-on.
Invoker is temporarily without a skill tree, but worry not! This is just the first iteration. The final system will feature 3 subclasses for every class, including Invoker’s full trio.
Warrior, Hunter and Weaver have had their passives completely reworked and each now have 6 active skills to choose from.
In addition to the 69 skills, each class also gains 20 lesser nodes, granting attribute increases and unique bonuses not found anywhere else, such as Power Shot Damage and Quiver Size for Hunters.
NEW ENEMIES 👹
9 new enemies, including multiple types of mimics (no spoilers — discover them yourselves).
Every module and every encounter has been revisited and changed in some way.
Late-game enemies were heavily rebalanced, encouraging players to engage with reforging, socketing, cursing and the new skill trees.
QUESTS ❗
Introducing our new Quest System, designed to gradually reveal the Tower’s lore and guide you from your very first expedition all the way to the showdown against the Immortal of Devotion, our toughest boss yet. (10-player raid coming!)
This system is in its early stages. You’ll gain access to part of the main storyline arc. Many more quest lines are coming: crafting tasks, exploration challenges, secrets, side stories, and even small fetch quests to break up larger missions.
Currently, there are 32 objectives across 6 missions, guiding players through building their character, cursing their items, and defeating bosses. This is not even a tenth of what we have planned.
NEW ITEMS & ATTRIBUTE REWORK
2 new weapons, including the first ranged option for Warriors and Invokers.
2 new armor sets added to the loot pool.
BIS items are now much harder to acquire. Affix generation has been redesigned so strong affixes and high rolls are rarer — encouraging reforging and meaningful item progression.
Legendaries are now stronger and more build-defining compared to epics.
Simplified elixir attributes, making healing less trivial and more strategic.
New thorns-related and ailment-related attributes.
PLAYTEST DATES
This playtest will run from January 16th to January 25th.
See you in the Tower!
Source
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