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Steam News6 November 20258mo ago

Patch 1.1 - Japanese, sneak attack changes, and rebalancing

It's been a while! This patch was meant to just be the translation, but between that and other things, it snowballed into a quite a huge update! But at last, the big translation is here, and Shadowed finally hits 1.1!

In this update6

Full notes

Full Shadowed: The Demon Castle of Ooe update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

6 fixes6 additions12 changes2 removals
  • Balance
  • Gameplay
  • Events
  • Fixes
changedIt's been a while! This patch was meant to just be the translation, but between that and other things, it snowballed into a quite a huge update! But at last, the big translation is here, and Shadowed finally hits 1.1! Don't worry though, there are still some more balance changes and fixes to come.
fixed-Sneak attacks have been reworked!The damage is now fixed instead of random. No more massive swings between tens or hundreds of damage.
changed-Sneak attacks have been reworked!Outside of this, sneak damage has gone down across the board considerably. Non-ninjas especially find that sneak attacks are nice, but usually won't oneshot things.
changed-Sneak attacks have been reworked!Ranged sneak attacks are now possible without Lethal Shots, but they don't do that much extra damage without it.
changed-Sneak attacks have been reworked!Several other perks relating to sneak attacks have been tweaked.
changed-Sneak attacks have been reworked!Reduced the crit damage of certain 2-range weapons.

Shadowed: The Demon Castle of Ooe changes

changedIt's been a while! This patch was meant to just be the translation, but between that and other things, it snowballed into a quite a huge update! But at last, the big translation is here, and Shadowed finally hits 1.1! Don't worry though, there are still some more balance changes and fixes to come.
fixedThe damage is now fixed instead of random. No more massive swings between tens or hundreds of damage.
changedOutside of this, sneak damage has gone down across the board considerably. Non-ninjas especially find that sneak attacks are nice, but usually won't oneshot things.
changedRanged sneak attacks are now possible without Lethal Shots, but they don't do that much extra damage without it.
changedSeveral other perks relating to sneak attacks have been tweaked.

It's been a while! This patch was meant to just be the translation, but between that and other things, it snowballed into a quite a huge update! But at last, the big translation is here, and Shadowed finally hits 1.1! Don't worry though, there are still some more balance changes and fixes to come.

Note: When playing in Japanese, Builds from pre 1.1 patches may not display items properly in the character build screen, I couldn't do anything about this sorry, as they are saved from before they had Japanese names.

Gameplay:

-Sneak attacks have been reworked!

-The damage is now fixed instead of random. No more massive swings between tens or hundreds of damage.

-CUN now plays a larger role in the calculation.

-Outside of this, sneak damage has gone down across the board considerably. Non-ninjas especially find that sneak attacks are nice, but usually won't oneshot things.

-Ranged sneak attacks are now possible without Lethal Shots, but they don't do that much extra damage without it.

-Several other perks relating to sneak attacks have been tweaked.

-Reduced the crit damage of certain 2-range weapons.

-Onmyoji changes:

-Global fatigue mod now no longer affects talisman crafting.

-Base carry weight increased slightly.

-Base craft cost reduced slightly.

-Blink talisman yinyang bonus now grants invisibility and has a longer duration, but the dodge is reduced.

-The "Cleansing blink" perk is now "Slippery blink", and now reduces the craft cost of blink talismans as well as always triggering the yang effect.

-Other:

-[BLUNT] now ignores 75% of armor instead of half. A lot of the time, bad blunt weapons were only marginally better vs armored enemies than good weapons, so now you're more rewarded for using them. Although this change does also apply to enemies with blunt attacks as well.

-The Flourish kenjustsu is now an execution effect, I.E., it fails if the target's HP is above the damage dealt.

-Updated the eggs event with a new option.

-Slightly increased the noise that [NOISY] armors make.

-Added armors as a staring gear option.

-Added some new perks, mostly supporting odd ronin playstyles.

-Nerfed Fulmination slightly.

-Lowered the Daikatana's damage a bit.

-Reworked Snakewell. It now buffs active weapons poisons and lets them last longer instead of what it used to do.

-Added a new SPI perk for Shinobi, Burning Shadows. It makes Shadow and Fire spells both a little bit better.

-Shuten has been buffed again! Notably, he resists critical hits much more and has more armor. In addition, he can now pull you in, and has a unique new ability where he will try to steal a random buff you have. He can't steal haste effects, permanent effects, or other certain exceptional abilities, but any other positive effect is game. (This may result in some (hopefully minor) bugs, I couldn't test it with every buff in the game. Let me know if you run into anything major!)

QOL:

-Japanese is now live!

Bugfixes:

-Quick Sheathing no longer works with 0-turn abilities like toggling stances.

-Fixed an issue where Roar of Fury would give KP too easily.

-Fixed a bug where Asc 7 Iga could not use Purifying Salt.

-Fixed an issue where certain monsters like Quivers would never de-aggro. Improved de-aggroing for monsters somewhat in general.

-Fixed a bug where starting a build with HP or fatigue level ups would not properly register the side benefits of those levelups(you don't need to remake builds, it should just work now).

-Fixed an issue where the keyboard would not work when selecting direction arrows for certain prompts.

Source

Steam News / 6 November 2025

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