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Full notes
Full Shadowed: The Demon Castle of Ooe update
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What changed
- Balance
- Gameplay
- UI and audio
- Events
- Security
- Fixes
Shadowed: The Demon Castle of Ooe changes
After many suggestions, this patch is largely a gameplay and balance patch. Several new additions have been made as well, including a few new artifacts and perks. Patch wise, things are likely going to be slowing down from here on out, but there are still some fixes and changes to come. Stay tuned!
Gameplay:
-Lowered the cost of Aim a bit.
-Monk may no longer take Stealthy. Stealth stance will have to do!
-Garrote has been reworked a little, it still stuns, but only does large damage upon a sneak attack. The death damage has been removed.
-Iga may now take Garrote to start.
-Nerfed entangling widows slightly.
-Monk's defense stance exit now grants a buff for 10 turns that makes status effects wear off much faster.
-Power stance exit now refunds 1 Ki level (in combat only)
-Re-buffed conservation to reduce break chance to 0, though it's now a level 3 perk again.
-Blood Flare now inflicts a debuff that prevents Breath use until your Ki is 0 and combat ends. The cost has been lowered to 8 to compensate.
-Added extra perks: Hardening Steel, Change of Plans, Flashing Knife, Lunging Strikes. These are all Ninja/Iga perks that should help develop a bit of playstyle variety.
-For bosses, sneak attack damage is now capped to 33% of their max HP. I don't really like brute force solutions like this, but bosses being nuked were a big reason why I made the recent sneak attack nerfs, and it seems like the changes weren't as effective as planned.
-The Shinobi's default loadout flash bomb has been replaced with a dried fish.
-The Onmyoji's "Mass dispel" spell will disable statues if cast in a statue zone. Doesn't dispel friendly effects and doesn't work on hallways.
---Mass dispel is now a starting tech option.
-Ronin now gets +1 base melee damage at levels 1, 6,and 12. He may no longer take Honed Strikes. This partially to buff him, partially for class identity reasons.
-Substantially increased the chances on Snake Drinker triggering.
-Reduced the costs of many bite-based mutations.
-Added 2 new legendary daggers! I said I wasn't going to, but honestly, it did feel like a pretty big oversight in the end.
---Hocho Masamune, a legendary kitchen knife that aids in food crafting.
---Kurikara-ken, a fire-based dagger that increases SPIRIT.
-Buffed Iai Master.
QOL:
-Updated the tooltip for sneak attack damage.
-Spirit Requirement (on talismans) has been renamed to "Spirit ID".
-Updated Snakewell description.
Bugfixes:
-The barrel event no longer says "+7 sake" (it actually gives +2-4)
-Fixed a bug where Ki pulse did not do holy damage as intended. Also got rid of the vulnerability thing out of the description since it wasn't even coded in and I'm not sure why it was there.
-Fixed some bugs that were causing the game to think you were overencumbered when you were not.
-Fixed a bug where the EXP change from ascension would not apply to level 1.
-Fixed a bug where Kunoichi's Exploitation could trigger on weapon techniques. It also now reduces the extra damage from [RENDING] by 2/3rds.
-Fixed a bug where [RENDING] wasn't actually scaling with weapon quality.
-Fixed a bug where Aura Master and Duelist Technique could be taken together.
-Fixed a bug where giving certain pills to allies would crash.
-Fixed a bug where Strong Stomach for Kamikui would give incorrect messages. Also fixed a bug where it wasn't triggering for sapping pills.
Source
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