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Steam News28 September 20259mo ago

Patch 1.0.6 - Balance changes, more QoL

Another week, another patch. Some good news: The JP translation is getting close to the end! It will probably be out the week after next, if things are able to to proceed at the current rate.

Full notes

Full Shadowed: The Demon Castle of Ooe update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes1 addition7 changes3 removals
  • Balance
  • Gameplay
  • Events
  • UI and audio
  • Performance
  • Fixes
changedAnother week, another patch. Some good news: The JP translation is getting close to the end! It will probably be out the week after next, if things are able to to proceed at the current rate. Also, I was finally able to get around to some balance changes. More to come soon!
changedGameplay:
changedChanged the thirsty oni event to only spawn enemies with "oni" in the name.
removedNeutral creatures are no longer affected by statues.
changedAscension 7 now reduces the players BLOCK scaling and AGI damage scaling, as well as giving -10 dodge, in addition to the class challenge. I feel that these changes are generally fair, but I decided to do things this way instead of making sweeping alterations to the entire game's mechanics.
removedAssassin Ki no longer grants +1 KL.

Shadowed: The Demon Castle of Ooe changes

changedAnother week, another patch. Some good news: The JP translation is getting close to the end! It will probably be out the week after next, if things are able to to proceed at the current rate. Also, I was finally able to get around to some balance changes. More to come soon!
changedGameplay:
changedChanged the thirsty oni event to only spawn enemies with "oni" in the name.
removedNeutral creatures are no longer affected by statues.
changedAscension 7 now reduces the players BLOCK scaling and AGI damage scaling, as well as giving -10 dodge, in addition to the class challenge. I feel that these changes are generally fair, but I decided to do things this way instead of making sweeping alterations to the entire game's mechanics.

Another week, another patch. Some good news: The JP translation is getting close to the end! It will probably be out the week after next, if things are able to to proceed at the current rate. Also, I was finally able to get around to some balance changes. More to come soon!

NOTE: If you are a controller player, you may have to delete your keymaps again, just like in last patch. More in the QOL section.

Gameplay:

-Changed the thirsty oni event to only spawn enemies with "oni" in the name.

-Neutral creatures are no longer affected by statues.

-Ascension 7 now reduces the players BLOCK scaling and AGI damage scaling, as well as giving -10 dodge, in addition to the class challenge. I feel that these changes are generally fair, but I decided to do things this way instead of making sweeping alterations to the entire game's mechanics.

-Nerfed Grudge Gathering substantially.

-Assassin Ki no longer grants +1 KL.

-Spirit Specialization now reduces ranged damage(including bombs) by 20%.

-Predatory Leap now only sneak attacks if you are behind the enemy, even if that enemy is unaware.

QOL:

-Pressing ESC while in the Builds submenu of class selection now exits back to class selection instead of the main menu.

-Updated the description of Ferrophagy.

-R1/R2 no longer scroll the message window, the right stick now does this instead.

-In the tutorial, pressing any cancel button (ESC etc) will hide the tutorial screens.

-Managed to add a solution that lets you hold up/down on pad/stick to scroll through menus, although unfortunately, you will need to delete your keymaps file in (C:\\Users\\(user)\\AppData\\Roaming\\Godot\\app_userdata\\Shadowed- The Demon Castle of Ooe ) again or else it will skip around and register the input multiple times. I'm really sorry about this, it's a core issue with the way the keymapping works in godot, but this will definitely be the last time.

Bugfixes:

-Fixed a bug where looking at Tamamo as a kamikui would cause crashes.

-Fixed a bug where the command ally window couldn't be used with controller.

-Fixed a bug where the Retries difficulty modifier wasn't working.

Source

Steam News / 28 September 2025

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