HomeGamesUpdatesPricingMethodology
Steam News15 September 20259mo ago

Patch 1.0.4 - Weekly

Another week mostly devoted to translation behind the scenes. But the vast bulk of my portion of the work is now done, so next week, I'll be able to do a lot more QOL and gameplay changes!

In this update3

Full notes

Full Shadowed: The Demon Castle of Ooe update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

5 fixes1 addition2 changes0 removals
  • Gameplay
  • Balance
  • Fixes
changedAnother week mostly devoted to translation behind the scenes. But the vast bulk of my portion of the work is now done, so next week, I'll be able to do a lot more QOL and gameplay changes!
addedGameplay:The Poultice->Curing pill crafting recipe now has a 60% fail chance, to help balance out the cheap cost of taking poultices on character generation (didn't want to nerf the poultice option itself, wounds can be quite devastating early on).
changedGameplay:Increased noise from the yell command.
fixedBugfixes:Fixed a bug where bear traps were inflicting the root status effect on the player but it did nothing(the root was supposed to be removed).
fixedBugfixes:Fixed a bug where the main menu music would not play when exiting from game.
fixedBugfixes:Fixed a bug where stepping on a trap with extra move actions would softlock.

Shadowed: The Demon Castle of Ooe changes

changedAnother week mostly devoted to translation behind the scenes. But the vast bulk of my portion of the work is now done, so next week, I'll be able to do a lot more QOL and gameplay changes!
addedThe Poultice->Curing pill crafting recipe now has a 60% fail chance, to help balance out the cheap cost of taking poultices on character generation (didn't want to nerf the poultice option itself, wounds can be quite devastating early on).
changedIncreased noise from the yell command.
fixedFixed a bug where bear traps were inflicting the root status effect on the player but it did nothing(the root was supposed to be removed).
fixedFixed a bug where the main menu music would not play when exiting from game.

Another week mostly devoted to translation behind the scenes. But the vast bulk of my portion of the work is now done, so next week, I'll be able to do a lot more QOL and gameplay changes!

Gameplay:

-The Poultice->Curing pill crafting recipe now has a 60% fail chance, to help balance out the cheap cost of taking poultices on character generation (didn't want to nerf the poultice option itself, wounds can be quite devastating early on).

-Increased noise from the yell command.

QOL:

-Cleaned up a bunch of messages to only play when a monster is in sight (being stunned, etc).

-The "highest class win" section in score now reads "highest ascension class win", as it was causing confusion.

Bugfixes:

-Fixed a bug where bear traps were inflicting the root status effect on the player but it did nothing(the root was supposed to be removed).

-Fixed a bug where the main menu music would not play when exiting from game.

-Fixed a bug where stepping on a trap with extra move actions would softlock.

-Fixed a bug where monsters could not smell you through passageways.

-Fixed(?) an issue where weapons could be spawned with negative quality.

Source

Steam News / 15 September 2025

Open original post

Changelog.gg summarizes and formats this update. How we read updates.