What changed
2 fixes1 addition0 changes0 removals
- Balance
- UI and audio
- Performance
addedGameplay: -Added level 12 perks! A lot of these are game-changers! -Added a few more miscellaneous fun perks that I forgot to add before. -Added an achievement -Shadowblood ninpo no longer stacks. -Slightly buffed Purifying Salt's damage. -Charmed monsters no longer hit you with their AOE abilities.
fixedQOL: -Fixed some typos -The Look command now automatically goes to the nearest monster. -Finally added a radius indicator for target abilities with a radius. -Added better messages for when an ally dies. -Improved enemy AI, in regards to how your allies behave and how enemies react to them
fixedBugfixes: -Fixed a bug with the Ghost of Ooe achievement -Fixed a bug where the crafting table could drop stacksize -1 items that could be sold infinitely -Fixed spirit poison still being called spoison in message window -Fixed the Heretic perk still having its old drawback -Fixed a bug where enemies would display abilities with a negative cooldown -Fixed a bug where the game would crash upon trying to leave spawn with a build. -Fixed a bug where selecting a Kunoichi build would crash -Fixed a bug where selecting a build would make all items have a negative stacksize -Fixed the issue where adjacent monsters would sometimes be hidden then they weren't supposed to be
Shadowed: The Demon Castle of Ooe changes
addedGameplay: -Added level 12 perks! A lot of these are game-changers! -Added a few more miscellaneous fun perks that I forgot to add before. -Added an achievement -Shadowblood ninpo no longer stacks. -Slightly buffed Purifying Salt's damage. -Charmed monsters no longer hit you with their AOE abilities.
fixedQOL: -Fixed some typos -The Look command now automatically goes to the nearest monster. -Finally added a radius indicator for target abilities with a radius. -Added better messages for when an ally dies. -Improved enemy AI, in regards to how your allies behave and how enemies react to them
fixedBugfixes: -Fixed a bug with the Ghost of Ooe achievement -Fixed a bug where the crafting table could drop stacksize -1 items that could be sold infinitely -Fixed spirit poison still being called spoison in message window -Fixed the Heretic perk still having its old drawback -Fixed a bug where enemies would display abilities with a negative cooldown -Fixed a bug where the game would crash upon trying to leave spawn with a build. -Fixed a bug where selecting a Kunoichi build would crash -Fixed a bug where selecting a build would make all items have a negative stacksize -Fixed the issue where adjacent monsters would sometimes be hidden then they weren't supposed to be
Shadowed's latest update comes with level 12 perks - You can only pick one, but they are very, very powerful, and should help make Shuten a lot more manageable. There have also been a few more features and fixes. We're getting close to release now!
Gameplay: -Added level 12 perks! A lot of these are game-changers! -Added a few more miscellaneous fun perks that I forgot to add before. -Added an achievement -Shadowblood ninpo no longer stacks. -Slightly buffed Purifying Salt's damage. -Charmed monsters no longer hit you with their AOE abilities.
QOL: -Fixed some typos -The Look command now automatically goes to the nearest monster. -Finally added a radius indicator for target abilities with a radius. -Added better messages for when an ally dies. -Improved enemy AI, in regards to how your allies behave and how enemies react to them
Bugfixes: -Fixed a bug with the Ghost of Ooe achievement -Fixed a bug where the crafting table could drop stacksize -1 items that could be sold infinitely -Fixed spirit poison still being called spoison in message window -Fixed the Heretic perk still having its old drawback -Fixed a bug where enemies would display abilities with a negative cooldown -Fixed a bug where the game would crash upon trying to leave spawn with a build. -Fixed a bug where selecting a Kunoichi build would crash -Fixed a bug where selecting a build would make all items have a negative stacksize -Fixed the issue where adjacent monsters would sometimes be hidden then they weren't supposed to be