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- sfsim
Steam Achievements
Hi, Here is release version 0.23-1 of sfsim. I started adding achievements to sfsim. To begin with I added the following achievements: breaking the sound barrier: spacecraft exceeds speed of sound crossing the Kármán li…
Announcement2 changesGameplayUI/audio - sfsim
Rate Needles
Hi, Here is release version 0.22-1 of sfsim. I added rate pointers for roll, pitch, and yaw angles to the MFD. The pointers are arranged around the navball in the center. Top: roll rate indicator Right: pitch rate indic…
Announcement1 changeGameplay - sfsim
Navball MFD
Hi, I have released version 0.21-1 of sfsim. The new version of sfsim shows a navball in the bottom right corner of the window. At the moment I configured it to show pitch and roll angle relative to the Earth’s horizon…
Announcement2 changesGameplay - sfsim
Orbit MFD
Hi, I have released version 0.20-1 of sfsim. sfsim now has an orbit display to make launching into an orbit easier. The orbit display shows a visualisation of the planet Earth and the orbit as well as several orbital pa…
Announcement1 changeGameplay - sfsim
Reinforcement Learning of Rocket Launch
Hi, I have released version 0.19-1 of sfsim. This version introduces scaling of the graphical user interface. All the user interface elements are scaled up when switching to fullscreen or back taking into account the mo…
Announcement1 changeUI/audio - sfsim
Orbital Elements
Hello spacers, I released version 0.15-1 of sfsim. sfsim is a realistic 3D space flight simulator with an advanced single-stage-to-orbit space craft. This version displays some orbital information: height of periapsis a…
Announcement - sfsim
Sound effects
Hello everyone, I released version 0.11-2 of sfsim. sfsim is a realistic 3D space flight simulator with an advanced single-stage-to-orbit space craft. I have now added several sound effects and a music track: Added Andr…
Event5 changesUI/audio - sfsim
RCS thrusters and renderer rework
Hello everyone, I released version 0.6-1 of sfsim. sfsim is a realistic 3D space flight simulator with an advanced single-stage-to-orbit space craft. The graphics implementation is now using deferred rendering to improv…
Announcement1 changePerformance - sfsim
Rocket plume for aerospike engine
Hi, I finally managed to release version 0.5-1 of sfsim. sfsim is a realistic 3D space flight simulator with an advanced single-stage-to-orbit space craft. The new version comes with rocket plume graphics. The plume was…
Announcement3 changesPerformance - sfsim
Following camera and orbital physics
Hi, Version 0.4-1 of sfsim comes with a following camera and improvements to the physics engine. The camera now follows the vehicle and the orientation is controlled using the speed over ground vector. The numerical key…
Announcement - sfsim
Joystick configuration dialog released
Hi, I finally got the first version of the joystick configuration dialog working. One can configure axes and buttons in the dialog. There also is a common dead-zone setting for all joystick axes. The configuration can b…
Announcement - sfsim
Playtest is live!
Steam post imageHi everybody! I have just pushed a playtest build to Steam and the button to join the playtest is visible on the sfsim page now. Before you join, please be aware that sfsim is still very much a work in p…
Announcement - sfsim
Landing Gear Physics
I have created landing gear animations with Blender, baked them, and exported the result to glTF. "Inverse kinematics", "Damped track", and "Child of" constraints where used to ensure that torque link, resistance rod, a…
Announcement2 changesBalanceMaps - sfsim
Working on Landing Gear
At the moment I am developing the landing gear for the spacecraft in the upcoming sfsim simulator. The Jolt Physics library provides a great physics implementation for wheeled vehicles. Previously I have implemented ext…
Announcement






