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- SeverLink
A playable DEMO is coming - tied to something bigger.
This summer SeverLink is coming to crowdfunding - because honestly, you kept asking, and it felt like the right way to bring you into this properly. No specific date set yet, but sign up below and you'll hear from us th…
Announcement - SeverLink
Enemy Behavior
It's been another 2 months! We've been working on a number of things: melee combat 2.0 interactive PCs switching to another animation system (again) enemies AI tutorial We will be showcasing them a bit later. For now we…
Announcement4 changesUI/audioBalance - SeverLink
Cover, Takedown, Body carrying
Testing the new cover system. The character will keep his head lower when in crouch. This system also allows for different angle of walls, columns, crates etc. On top of that, we have updated the takedown and body carry…
Announcement2 changesGameplay - SeverLink
Name change and game announcement
Project KVASIR is officially renamed to SeverLink (which we hope is easier to pronounce and remember). And we are ready to officially announce our game (Press Kit here) coupled with complete revamp of your key art. Chec…
Announcement - SeverLink
Searching for that Y2K feel
Updating the UI designs for the Front End. The main goal of this iteration is to streamline the layout and elements, create designs for various scenarios and make the overall look more consistent.
Announcement1 changeUI/audio - SeverLink
Stun Gun & Hit Zones Explained
Our recent posts on social media about hit zones & stun gun have gained a lot of traction. People were asking if they could do this and that with a non-lethal weapon. So we decided to compile it into a short demo vid fo…
Announcement1 changeGameplay - SeverLink
Animations & Interaction System (May/June updates)
Animation Rework In May and June, we've been slowed down by a complete overhaul of our animation systems. We decided to switch to Advanced Locomotion System (ALS) in UE5. At first it looked like a fast and simple thing,…
Announcement3 changesGameplayUI/audio - SeverLink
AI behavior, Detection Meter, March/April Progress
Hey folks, During March and April we've been working on: shooting picking up and moving bodies enemy AI Shooting Despite how easy it might sound, these are the things we had to take care of: is it trace or projectile? h…
Patch notes5 changesUI/audioGameplay - SeverLink
February Progress
This is what we were working on for the past month. We finally got our weapon wheel working: We also finished rigging the last of the demo's opponents - the Heavy. The UI heart is now beating when enemies are close. The…
Announcement2 changesGameplayUI/audio - SeverLink
1,000 wishlists!
Steam has zero visibility so far. So thanks for supporting us, folks!
Announcement - SeverLink
Testing the scale
Scale in level design is super important. That's why we have a special level to test all the metrics:
Announcement - SeverLink
Core Loop: Stealth Meters
KVASIR is heavily inspired by stealth adventure games like Metal Gear Solid and Splinter Cell. And one of the coolest mechanics we noticed there that was so rarely use elsewhere is the "environmental awareness". Meaning…
Event11 changesUI/audio - SeverLink
Steam Deck Compatibility
Hey folks, Dima has managed to launch Kvasir on Steam Deck this week. All three of us are loyal fans of the platform. So we thought it would be cool to launch there as well. Also, you're looking at a very cool, updated…
Announcement1 changeUI/audio - SeverLink
New character model & anims
It is time to say goodbye to this fella. He's been with us for the past year. And now we have finally upgraded him to this guy. Well, isn't he gorgeous! Also upgraded the rig and some of the animations.
Announcement - SeverLink
Hello there!
🌟 How it started >> How it's going 🌟 It’s been less than a month since we launched our Steam page, and we’re absolutely overwhelmed by your warm support and encouragement. Thank you from the bottom of our hearts for c…
Patch notes4 changesUI/audioGameplay






