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Steam News8 July 202511mo ago

Animations & Interaction System (May/June updates)

Animation Rework In May and June, we've been slowed down by a complete overhaul of our animation systems. We decided to switch to Advanced Locomotion System (ALS) in UE5.

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What changed

0 fixes1 addition2 changes0 removals
  • Gameplay
  • UI and audio
addedAnimation Rework In May and June, we've been slowed down by a complete overhaul of our animation systems. We decided to switch to Advanced Locomotion System (ALS) in UE5. At first it looked like a fast and simple thing, but ended costing us months of work. And then additional weeks of fine tuning. However, the benefits are we are able to use many cool animations from a universal library and not drain our budget on custom anims - which means we still get to finish the game =) We've also added a testing space that looks cool without being ashamed for grey boxes all the time.
changedInteraction System Upgrade It started from a simple thought: certain doors need to be closed and react to a specific key to unlock them. But that also means that guards should have a key-carrying system as well. Which led to a whole array of design decisions and code overhaul. Thanks to that, we now can do this: But also these distractions: It also allows for moments where AI reacts not only to the sound but the fact that the door that was supposed to be closed is now open : Animations and interactions together look like this:
changedStay tuned!
  1. Animation Rework

    In May and June, we've been slowed down by a complete overhaul of our animation systems. We decided to switch to Advanced Locomotion System (ALS) in UE5. At first it looked like a fast and simple thing, but ended costing us months of work. And then additional weeks of fine tuning.

    However, the benefits are we are able to use many cool animations from a universal library and not drain our budget on custom anims - which means we still get to finish the game =)

    We've also added a testing space that looks cool without being ashamed for grey boxes all the time.

  2. Interaction System Upgrade

    It started from a simple thought: certain doors need to be closed and react to a specific key to unlock them. But that also means that guards should have a key-carrying system as well. Which led to a whole array of design decisions and code overhaul.

    Thanks to that, we now can do this:

    But also these distractions:

    It also allows for moments where AI reacts not only to the sound but the fact that the door that was supposed to be closed is now open:

    Animations and interactions together look like this:

  3. Level Design continues (even though UE puts up a good fight)

    Steam post imageSteam post image

  4. Further plans:

    • implement hit reactions

    • polish visual component of shooting and melee combat

    • create an under-door camera

    • a whole lot of other things

Stay tuned!

Source

Steam News / 8 July 2025

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