Full notes
Full SeverLink update
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What changed
- UI and audio
This is what we were working on for the past month.
We finally got our weapon wheel working:
We also finished rigging the last of the demo's opponents - the Heavy.
The UI heart is now beating when enemies are close. The distance needs to be tweaked after level design tests.
You can hide in bushes and become semi-transparent when in crouch.
For the demo level we have plans to include a mini garden into an office premise. But in future we plan to have much more greenery, so this should come in handy.
Level blockout in progress:
We're now working on:
shooting
picking up and moving bodies
enemy AI
level design
Source
Changelog.gg summarizes and formats this update. How we read updates.
