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Full SeverLink update
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What changed
- UI and audio
- Gameplay
🌟 How it started >> How it's going 🌟
It’s been less than a month since we launched our Steam page, and we’re absolutely overwhelmed by your warm support and encouragement. Thank you from the bottom of our hearts for checking out our game! 💖
A quick introduction for those new to our journey: about a year ago, Kvasir began as a passion project of a husband-and-wife duo— Alina and Arvy. Together, we’ve spent over a decade each in the game industry—Arvy as a UI/UX lead and artist, and Alina as a producer and narrative designer.
Being long-time fans of the stealth and immersive sim genres, we’ve felt these areas have been not only lacking fresh ideas and new titles, but even not repeating what was already achieved in stealth.
So we decided to take matters into our own hands and make the kind of game we’ve always wanted to play.
However, as two non-coders, diving into Unity and Unreal Engine was a steep uphill battle! Luckily, an old friend and former colleague, Dima, joined our team as the only person who knows how to wrangle game engines.
Since then, the journey has been nothing short of turbulent.
Soon all three of us had to find new jobs (only one of us is full-time employed right now) and face financial challenges.
At one point, we spent months customizing a pre-made solution for the game only to realize it wouldn’t work. Reverting those changes and essentially restarting in October ’24 was a tough pill to swallow, but we’ve come back even more determined.
Through all the ups and downs, we’ve managed to make steady progress, and we’re excited to give you a sneak peek into what we’ve been working on.
Thank you for being a part of this journey. Your support means everything to us as we continue to pour our hearts into Kvasir.
Stay tuned for more updates! 🙌
🖤 Alina, Arvy, and Dima
Source
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