In this update4
Full notes
Full Seth update
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What changed
- Gameplay
- UI and audio
- Performance
Seth changes
Improvements
The position of the crossbow during secondary fire has been improved.
Voice lines have been added when Seth uses his revive or dies.
The wait time between the end of dialogue and the opening of the power selection menu has been removed.
The herald's vomit has been “improved.”
Balancing
The end of the difficulty curve has been slightly lowered.
The combat room with a bridge and two pairs of portals is slightly easier.
The shotgun grab is faster.
Performance
Performance improvements in one of the combat rooms.
Fixes
The room with a bridge and water can remain blocked even when all enemies are dead.
The upgrade allowing you to reroll the powers offered does not work.
The upgrade that increases the number of items available from the merchant does not work when loading a save directly in the merchant's room.
Power icons update incorrectly after taking a power.
Bastet's power that increases critical hits per enemy still alive does not reset properly when starting a new game.
The description of Bastet's melee power is incorrect.
Bastet's melee power does not trigger camera shake.
Left stick navigation does not work properly sometimes in the menus.
Rare crash
Source
Changelog.gg summarizes and formats this update. How we read updates.
