Full notes
Full Seth update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- UI and audio
We believe this update proves that your feedback is and will remain essential to us. The vast majority of the (sometimes major) balancing changes and improvements in this update are based on your feedback.
We are confident that the game is even better now, so thank you again for your help!
Improvements
The equipped powers menu directly shows bonus powers, their associated gods, and their rarity.
The return of ammunition to the enemy is now more visible and satisfying.
Balancing
The difficulty curve has been increased.
Horus fire weapon power
The hitbox for projectile deflection has been enlarged.
Horus melee power
It deals damage again in close combat
The duration of the animation has been reduced
Shotgun
Falloff has been removed
Shots are 20% faster
Reloading is 40% faster
Crossbow
Shots are 20% faster
Reloading is 30% faster
Knife-Wielding Demons
The time between these attacks has increased from 1 second to 2 seconds.
Fixes
Explosive enemies do not explode in certain cases.
The main menu screen does not display “New Game” when there are no saves.
The hover function for certain scroll bars in the settings does not work.
Localization errors.
Source
Changelog.gg summarizes and formats this update. How we read updates.
