Full notes
Full Seth update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Gameplay
- Balance
Thank you all for the launch of SETH. We’re delighted to see you’ve turned up!
We’ve mainly been working on fixing the first bugs that have been reported:
Some enemy spawns occur off-map
In rare cases, Apophis does not trigger his second phase
Key icons do not update when closing menus
It is possible to go out of bounds in some maps
Collision bug on certain staircases
Anubis’s ability, which hides your health, displays it after taking a health upgrade
The text on the exit door of the hub is in French
Some weapon VFX are misaligned when adjusting the FOV
The images of Re and Horus are missing from the codex
And some of you found it too easy => We’ve increased the number of enemies in the second biome and Apophis’s health points.
And some of you found it too easy => We’ve increased the number of enemies in the second biome and Apophis’s health points.
Once again, thank you all. Every piece of feedback and bug report helps us make SETH better!
Source
Changelog.gg summarizes and formats this update. How we read updates.
