Full notes
Full Septaroad Voyager update
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What changed
- Fixes
- Gameplay
- UI and audio
- Store
Septaroad Voyager changes
Today we added/changed/fixed the following:
Default walking speed is a little slower. Hold down shift to run. Running will cancel any actions currently charging.
Enemies move a little slower.
You can now use the mouse to click on a target instead of clicking in the menu to choose the target of an action.
Default key for interaction is now F. New defaults will be loaded when you load the game. If you customized your keybindings, you will need to change them again.
Loot drops do not explode away from defeated enemies but now drop on the ground nearby
Lots of new enemy names. Tiered goblins, orcs, boar, cultist knights, cultist warlocks, necromancers, scrapper mechanics, scrapper alchemists all have new names.
An enemy not currently in combat that dodges or blocks an attack now enters combat as intended
Enemies in the intro attack faster.
More DOF blur to background and foreground
Steal ability now has its own sound effect, will not use weapon's default sound (no more shooting sounds when stealing while gun equipped)
Cosmetic improvements--such as lighting and texture brightness--in several places.
Characters can now play up to 3 sound effects simultaneously, greatly reducing sound effects getting cut off.
Source
Changelog.gg summarizes and formats this update. How we read updates.
