HomeGamesUpdatesPricingMethodology
Steam News17 March 20263mo ago

Devlog Jan-Mar summary

In this post, I’m summing up my progress for a couple of months! New scenes in the gallery🔥 Two hot scenes are fully ready and waiting to be added to the story.

Full notes

Full Sellsword Tales Prologue update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes8 additions5 changes0 removals
  • Gameplay
  • UI and audio
  • Store
  • Events
addedNew scenes in the gallery🔥
addedTwo hot scenes are fully ready and waiting to be added to the story.
changedMelenthi Harpy form(with sound)
addedTabitha’s model: revamp + customization + new skins🎀
addedWhile working on the heroine’s skins for the new story arcs, I realized her model needed an update. I’ve improved the visuals of the current skins and made them modular, so you can now mix, match, or remove individual elements.
changedhaircut + common skin

Sellsword Tales Prologue changes

addedNew scenes in the gallery🔥
addedTwo hot scenes are fully ready and waiting to be added to the story.
changedMelenthi Harpy form(with sound)
addedTabitha’s model: revamp + customization + new skins🎀
addedWhile working on the heroine’s skins for the new story arcs, I realized her model needed an update. I’ve improved the visuals of the current skins and made them modular, so you can now mix, match, or remove individual elements.

In this post, I’m summing up my progress for a couple of months!

New scenes in the gallery🔥

Two hot scenes are fully ready and waiting to be added to the story.

Melenthi Harpy form(with sound)

One more is drawn and prepared for animation. Steam post image

I've also completed sketches for House of Pleasures story arts and spicy scenes. Steam post image

Tabitha’s model: revamp + customization + new skins🎀

While working on the heroine’s skins for the new story arcs, I realized her model needed an update. I’ve improved the visuals of the current skins and made them modular, so you can now mix, match, or remove individual elements.

Steam post imageRight now, I’m working on hairstyle customization for the warrior’s dialogue model. I’ve already sketched out several options and finished drawing some of them. Steam post image Sketches of haircuts

haircut + common skin

haircut + guard skin

CODE ⚙️

I’ve implemented a much more convenient system for adding dialogues and choices to the game, which makes working with text way easier.

All databases have been converted to JSON format and adjusted to the new Lust mechanics. Now, players will earn Lust points for specific actions.

For now, these actions are fairly linear (like choosing a specific dialogue option), but I plan to expand and improve this system as development continues.

At the moment, your Lust level will unlock new dialogue options and choices. All quests now reward a range of both experience and Lust points.

Corruption UI

Additionally, I’m working on the Android port and screen resolution adaptability. I’ve already run several tests on mobile devices.

I’ve also optimized backgrounds and H-scenes - the most RAM-heavy elements. Now, H-scene and background textures will only load when actually needed. I’ll continue monitoring and improving this in the future.

For now, I still need to finish polishing some Lust aspects and implement two new mechanics: the Relationship system and the quest board. After that, I’ll fully switch to active production of H-scenes and story content.

Share your thoughts in the comments, along with any wishes!

Also join my discord channel!

Thanks for supporting the project!🌷

Source

Steam News / 17 March 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.