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Steam News17 September 20259mo ago

First contact

Hey everyone! Thanks for taking the time to check this out. I just wanted to take a moment to say hello, give a little more information about the game and our team.

In this update3

Full notes

Full Sellsword Tales Prologue update

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Repeated intro

Hey everyone! Thanks for taking the time to check this out. I just wanted to take a moment to say hello, give a little more information about the game and our team.

What changed

0 fixes0 additions3 changes0 removals
  • Gameplay
  • UI and audio
changedFirst off, our plan is to release a demo version of the game in October this year to gather your feedback, fix any possible bugs, and improve the gameplay. In the demo version, we tried to implement the basic mechanics for future updates. We strive to bring the game world to life through animated scenes, backgrounds, characters, and more. Drawing and animation take a lot of time, but we're proud of what we've achieved.
changedWhat expect from demo?6 types of enemies (for example, skeletons have 4 different weapon types and accordingly different skills and combat tactics)
changedWhat expect from demo?More than 20 soundtracks, various sound effects, and much more .

Sellsword Tales Prologue changes

changedFirst off, our plan is to release a demo version of the game in October this year to gather your feedback, fix any possible bugs, and improve the gameplay. In the demo version, we tried to implement the basic mechanics for future updates. We strive to bring the game world to life through animated scenes, backgrounds, characters, and more. Drawing and animation take a lot of time, but we're proud of what we've achieved.
changed6 types of enemies (for example, skeletons have 4 different weapon types and accordingly different skills and combat tactics)
changedMore than 20 soundtracks, various sound effects, and much more .

First off, our plan is to release a demo version of the game in October this year to gather your feedback, fix any possible bugs, and improve the gameplay. In the demo version, we tried to implement the basic mechanics for future updates. We strive to bring the game world to life through animated scenes, backgrounds, characters, and more. Drawing and animation take a lot of time, but we're proud of what we've achieved.

Our goal is to create a most interactive world where the players can choose their own path for the main heroine.

What expect from demo?

At the time of launch, the demo version will include 7 18+ scenes,

More than 5 fullscreen arts in dialogues,

13 backgrounds most of which have 4 times of day

6 types of enemies (for example, skeletons have 4 different weapon types and accordingly different skills and combat tactics)

14 characters with their own emotions and dialogues,

More than 20 soundtracks, various sound effects, and much more.

Approximate playtime:

Skipping all dialogues and lose fights, completing only the main quest - 10-15 minutes.

Reading dialogues and lose fights, and completing only the main quest - 30-40 minutes.

Reading dialogues and lose fights, and completing all quests - 50-70 minutes.

Reading dialogues, trying to win fights and completing all quests - 1.5-2 hours.

Reading dialogues, trying to win fights, completing all quests, and examining our animated backgrounds - 999+ hours. Steam post image

A bit about us:

Our full team consists of a coder and an artist, but we also get help from one more person. Big thanks to him, we were able to work on this project (and he also made our website for us!).

This is our first project. More than two years have passed since the idea first appeared and the initial concepts. During this time, we've learned a lot, to say the least, our coder learned C# and Unity from scratch (a bit of bragging).

We've grown very attached to our game, and we have a huge number of ideas waiting for our attention.

We hope that over time our project will rise thanks to your support and our efforts!

Have a great day everyone!

Source

Steam News / 17 September 2025

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