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Steam News14 September 20241y ago

BugFix before new maps!

Hello again! We've been hard at work on new things, but in the meantime we want to send out a good 'ol bugfix update. There were some issues that needed fixed and so here's the changelog!

Full notes

Full Security Simulator: Nightshift update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello again! We've been hard at work on new things, but in the meantime we want to send out a good 'ol bugfix update. There were some issues that needed fixed and so here's the changelog!

What changed

1 fix2 additions1 change0 removals
  • Fixes
  • UI and audio
  • Gameplay
  • Compatibility
fixedHello again! We've been hard at work on new things, but in the meantime we want to send out a good 'ol bugfix update. There were some issues that needed fixed and so here's the changelog!
addedAdded: + First-person player model + Unstuck button, returns player to their office no questions asked. + Flashlight cookie, looks less flat now + Ambiance!
addedChanged: * New flashlight models * New door prefabs, they have handles now!
changedFixed: * Having a report going when a contract ends no longer locks the game in an endless reporting state. * Performance . I could go on about this one, but long story short the game should run considerably better now. * Rendering issues! Previously, for compatibility, we offered the ability to force the game to use OpenGL. This was a mistake. OpenGL had heaps of rendering issues, and while they're mostly fixed we also have the option of offering DirectX12 instead, which is what we'll be doing. * The options screen now has descriptions for most options, giving the user a better description of what they're changing * Fixed some bugs in the resolution selector, letting it select all available resolutions instead of just some of them

Added: + First-person player model + Unstuck button, returns player to their office no questions asked. + Flashlight cookie, looks less flat now + Ambiance!

Changed: * New flashlight models * New door prefabs, they have handles now!

Fixed: * Having a report going when a contract ends no longer locks the game in an endless reporting state. * Performance. I could go on about this one, but long story short the game should run considerably better now. * Rendering issues! Previously, for compatibility, we offered the ability to force the game to use OpenGL. This was a mistake. OpenGL had heaps of rendering issues, and while they're mostly fixed we also have the option of offering DirectX12 instead, which is what we'll be doing. * The options screen now has descriptions for most options, giving the user a better description of what they're changing * Fixed some bugs in the resolution selector, letting it select all available resolutions instead of just some of them

Source

Steam News / 14 September 2024

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