New Contract: Warehouse & Office Located in the same lot as the Small Warehouse, this new contract has you securing two buildings in Hunt Mode.
Full notes
Full Security Simulator: Nightshift update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes4 additions2 changes0 removals
Gameplay
UI and audio
Maps
addedNew Contract: Warehouse & OfficeLocated in the same lot as the Small Warehouse, this new contract has you securing two buildings in Hunt Mode. Make sure to keep an eye on entrances, and don't let the new enemies take you out!
addedImprovementsCameras now have a noise sensor. In hunt mode, if something is preparing to manifest and makes a noise; the closest camera's noise sensor will go off, giving you and idea of where to search for EMF.
changedImprovementsYou have a watch now! Hitting your inventory key will now no longer pull up the inventory as a static UI overlay, but instead have you pull up your watch. This tells you the time, has a list of camera audio sensors, and tells you your current anxiety level.
addedImprovementsAdded a tutorial! Finally managed to square off some time to work on two tutorial maps, and they're ready in time for this update.
changedImprovementsThe contract results screen has had a total overhaul. That old one was incredibly bland looking and I hope I've managed to properly spice it up.
addedImprovementsAll-in-all I hope this update fixes issues with the game, and ups its presentation. Hope you enjoy the new contract and here's to a new year of development!
Security Simulator: Nightshift changes
addedLocated in the same lot as the Small Warehouse, this new contract has you securing two buildings in Hunt Mode. Make sure to keep an eye on entrances, and don't let the new enemies take you out!
addedCameras now have a noise sensor. In hunt mode, if something is preparing to manifest and makes a noise; the closest camera's noise sensor will go off, giving you and idea of where to search for EMF.
changedYou have a watch now! Hitting your inventory key will now no longer pull up the inventory as a static UI overlay, but instead have you pull up your watch. This tells you the time, has a list of camera audio sensors, and tells you your current anxiety level.
addedAdded a tutorial! Finally managed to square off some time to work on two tutorial maps, and they're ready in time for this update.
changedThe contract results screen has had a total overhaul. That old one was incredibly bland looking and I hope I've managed to properly spice it up.
New Contract: Warehouse & Office
Located in the same lot as the Small Warehouse, this new contract has you securing two buildings in Hunt Mode. Make sure to keep an eye on entrances, and don't let the new enemies take you out!
Improvements
Cameras now have a noise sensor. In hunt mode, if something is preparing to manifest and makes a noise; the closest camera's noise sensor will go off, giving you and idea of where to search for EMF.
You have a watch now! Hitting your inventory key will now no longer pull up the inventory as a static UI overlay, but instead have you pull up your watch. This tells you the time, has a list of camera audio sensors, and tells you your current anxiety level.
I've really made an effort to fix the ability to drop items through walls. You shouldn't be able to do it anymore, I hope you can't do it anymore.
Added a tutorial! Finally managed to square off some time to work on two tutorial maps, and they're ready in time for this update.
Here's hoping they'll help alleviate any confusion!
The contract results screen has had a total overhaul. That old one was incredibly bland looking and I hope I've managed to properly spice it up.
All-in-all I hope this update fixes issues with the game, and ups its presentation. Hope you enjoy the new contract and here's to a new year of development!