Full notes
Full Sector Space update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Performance
- Balance
- Fixes
- Events
Sector Space changes
Added additional stat bonuses to many ships.
Added additional hot-key slot mapped to 9 by default.
Added back the font smoothing button to settings menu to work with change to font resolution.
Added carrier bosses and carrier ship craft recipes.
Added covert ship bosses and covert ship craft recipes.
Added [Crafted] tag and [Looted] tag to items.
Added description to ram-scoop's hinting at their functionality.
Added demodifier quick button to item information windows.
Added Fighters, Fighter Bays, and Fighters to loot tables, markets, and crafting recipe list.
Added Fighter Specialization secondary skill.
Added mining platforms.
Added PCU devices, can be used on ships or stations, sold at recycling stations.
Added PCU platforms, can vacuum up items at great ranges, sold at recycling stations.
Added Reactor Efficiency secondary skill.
Added Salvagers to loot tables, markets, and crafting recipe list.
Added status tiles to the HUD, shows health and energy of locally owned assets, clicking the tiles targets the asset.
Added performance and debugging window, accessible through the settings menu, only shows when world file is loaded.
Audio manager changed to not hard-crash when no valid audio devices are present.
Consolidated some interface Strings to Localization class for future Game Localization.
Changes to settings overlay menu, changes to some ship names, changes to some item names and descriptions.
Changes to some pre-generated hub sectors, now includes both salvage stations and supply stations.
Changed proportion of salvage components to junk materials from recycling items.
Changed player scoop range now set the same as NPC by default.
Changed floating item despawn time from 10 mins to 15 mins.
Changed player credit drop on death percentage from 10% to 25%, also applies to player fleet ships.
Changed fleet combat and mining key to toggle modes, overrides mode of nearby fleet ships when used.
Changed width and graphical effect of jump gates.
Changed "send all" to player and fleet buttons to "send max", now only sends what can be fit into ships cargo.
Changed overflowing cargo debuff to impact speed proportional to how overfilled the cargo is.
Changed Java runtime bundled with game for Windows OS, fixes some performance issues.
Changed thread pacing algorithm, added option to settings for legacy thread pacing.
Changed how item modifiers, ship bonuses, class skill bonuses, and secondary skill bonuses stats combine.
Changes to item modifier system, modifiers stats do not compound and stat descriptions are generated not hard coded.
Changed names of Recycling and Refueling stations to Salvage and Supply station respectively.
Changes to bar color text for better contrast.
Comets and Rogue Drone Nests are now considered asteroids and can be mined by Fleet or NPC's automatically.
Combined the fleet status and equipment toggle button as this window merged the two displays.
Chat tabs now display number of new message count next to tab name.
Dragging an item now brings windows under the mouse to front and in-focus immediately, excluding the station window.
Distance checks in loops are now square-distance optimized, significant CPU drop for large entity counts.
Fixed some item recipes with wrong inputs materials.
Fixed engine issue where render thread is not terminated after a fatal exception occurs.
Fixed debris effects not appearing at location of missile explosion.
Fixed asteroids and cargo containers dropping more items from delayed weapons fire after they have already been destroyed.
Fixed some station upgrade items showing as unknown items in construction tab.
Fixed Station Cargo Transfer item transfering items to own station.
Fixed I'm Full! indicator being spammed by fleetships on each failed scoop attempt.
Fixed issue where NPC's could steal your items while their ownership was still set to player or a player fleet ship.
Fixed possible crash with Navigation Window when exiting game.
Fixed player scoop turning off when tossing items from a fleetship cargo.
Fixed display bug where shield resistance and armor resistance was swapped.
Fixed item repair applying to a whole stack rather than a single item when used.
Fixed modifiers applying to a whole item stack rather than a single item when used.
Fixed modifier button not using single modifiers when double modifiers are not found in cargo.
Fixed some class skill bonuses being applied incorrectly to fleetships.
Fixed selection offset on cargo item lists, item on next page could accidently be selected when clicking below last item.
Fixed text drawing outside of Target Window.
Fixed wormhole target information not being drawn with correct colors.
Fixed issue where crafting recipe list on item information window would clip through ship hull previews.
Fixed Gear and Status sub-windows in the Station Window not rendering or updating correctly.
Fixed police not re-painting enemies on game load which was preventing aggression foregiveness timer from ending.
Fixed police live target overlay being drawn over destroyed ships.
Fixed issue where Item information window would not show when selecting an item in a cargo containing only one item.
Fixed missile debuff effect not being applied to stations and platforms.
Fixed NPC recycling stations being able to recycle any commodity, player stations limited to recycling salvage items only.
Fixed market graph out of sync with price updater on trade bays.
Fixed ID overlap between Refueling station and Ancient Station.
Fixed auto-click when holding down skill train + button.
Fleet and Player control buttons and mode states are now saved to character file.
Fleet ships can have their combat and mining modes set independently.
Fleet ships now deposit scooped credits to player when docked at same station as player.
Fleet ships can now only be deployed by drag-n-drop into slot while docked.
Font base texture resolution is now double to allow for smoother font at scales like 125%, 150%, or 175%.
Explored wormholes now display their destination in target label.
Exploring a wormhole or gate for the first time now gives some experience.
Item information toggle on item recipe window now shows list of materials for all components materials in a craft.
Increased maximum secondary skills from 8 to 10.
Improved cloaked fleet ship movement behaviour for reduced detection while following.
Ships now are concentrated in Capital stations markets, removed from other markets with few exceptions.
Scooped items and ores are now consolidated before being displayed as floaty text after a short delay.
Scooped items and ores are compiled into a list in the chat windows event tab after a short delay.
Scooped items by fleetships, stations, and platforms will now be displayed but with their entity tag name.
Status Window was merged into the Equipment Window.
Secondary skills can now be trained above level 1 in station skill tab, when not in station use character window.
Stations can now use normal mining weapons to mine nearby asteroids as alternative to station mining devices or modules.
Selecting a weapon slot now displays its optimal range and max range with circle overlays.
Moving no longer prevents fleet ships from mining nearby asteroids.
Market item (in trade bays) are now faded and tinted red when above the players use level.
NPC engagement range now varies with the ships highest range weapons.
NPC now only fire weapons when at an appropriate range.
NPC now factor in their mining beam power when selecting asteroids to mine.
NPC may now attempt to recover their deployed platforms when not in combat.
Overclocked weapon slots are now centered.
Ores added to quick filter menu.
Repair kits, nanites, and demodifiers are sourced from all accessible cargo holds when used, including stations and fleetships.
Random encounters may now use gates and wormholes to enter a sector.
Reduced Police aggression foregiveness timer on the player from 30 mins down to 10 mins.
Weapon damage fall-off hit chance drops to 0% at x2 the weapons range.
Wanted timer from police aggression now shows above the players ship.
Source
Changelog.gg summarizes and formats this update. How we read updates.
