Full notes
Full Sector Space update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Compatibility
- Balance
- Fixes
Sector Space changes
Added Missile Gunner and Fighter Commander secondary skills.
Added back sell button when selecting a favourited item but now gives a message saying why you cannot sell the item.
Added additional engine thread pacing method (Modern) in attempt to resolve some compatibility issues.
Changed range, damage, accuracy, and energy cost of all fighters tubes and bays.
Changed names of Drop Ship, Deployer, and Industrial Carrier, to Constructor, Assembler, and Fabricator respectively.
Changed stats and crafting recipes of Constructor, Constructor+, Assembler, Aseembler+, Fabricator, and Fabricator+ ships.
Changed graphical effect of space blob type ships.
Corrupted character save files are now ignored on start rather than crashing the game.
Fixed cargo container dropping loot items without the use of a salvager.
Fixed player sometimes leaving behind multiple death markers.
Fixed character name input and delete yes-no selection on start screen not closing when selecting an adjacent character slot.
Fixed police attacking you when pre-emptively engaging a hostile entity even if the entity did not hit you first.
Fixed over-encumbered movement debuff not being applied correctly.
Fixed credit floating item color being influenced by other item drops with tint color.
Removed Station slot bonuses from all battle carrier type ships.
Removed Platform slot bonuses from Constructor, Constructor+, Assembler, Aseembler+, Fabricator, and Fabricator+ ships.
Updated credit drop system may resolve mysterious large credit drop issue.
Source
Changelog.gg summarizes and formats this update. How we read updates.
