In this update6
Full notes
Full Secrets of Magonia update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- Balance
- Events
- UI and audio
- Performance
Secrets of Magonia changes
Foreword
The long awaited update is finally ready and i am very happy to release it today. In my opinion this is a really important update and makes the game much more rounded in a lot of ways. Thanks a lot for the continued support in form of positive reviews and constructive feedback. It certainly plays a big part in shaping the game and also keeping me motivated. That said, keep the feedback coming and have fun with the new content!
New Maps
Boar Mane Arena (Arena-like map)
Abandoned Trail (Default map)
Bridgeway (Default map)
Mountain Retreat (Default map, a bit larger)
Frozen River (Default map, a bit larger)
City of Magonia (Default map, a bit larger)
Arena of Magonia (Arena-like map)
Arena-like maps are a bit different compared to normal maps. They greatly increase in difficulty from wave to wave, and the waves are more unique, packed with champions and bosses.
New Features
Progress Display under playerstats, including map completion times and total play time Playerstats can now also be opened from the mainmenu for each profile, by clicking on the exclamation mark
Hardcore Mode including a graveyard with stat display of dead players
Burn DoT effect - similar to the poison DoT
New Bonfire effects"Lifesteal" and "Damage Block"
Bonfire Properties which can strengthen additional spawned enemies E.g. Spiders can lay eggs which spawn additional spiders, Tanks share some of the damage they receive
Enemy crowd control resistance E.g. Frozen enemies get resitance to freeze, for some time – to counter balance, buffed freeze
Timed Quest Condition Complete a map in a certain time to get the quest reward Bounty Hunter quests can have time condition
Relic system Relics are dropped on specific maps and are gathered for all players There are a total of 3 per tower type + 8 general relics, so 32 relics in total Relics can be unlocked by relic points and should have a stronger effect than a skill
More Music at home, main menu and graveyard
6 Item Sets, with a total of 21 new epic items Set items give additional boni when equipped from the same set Added Set item to quest rewards
New Postprocessing Stack Including some settings like brightness, contrast, sharpening, outline, in the options (settings only apply ingame)
New Skills - 5 new General skills and 3 new Specialization skills per Tower Type
Controls Added keyboard layouts to options (QWERTY, AZERTY) Camera can now be controlled by "wasd" / "zqsd" Moved Spell Hotkeys to shift-1 to shift-6 Moved Tower upgrade hotkeys to F1 - F4
Other Changes
Removed skill requirements of specialization skills at larger nodes This greatly increases the possibilities since not all previous skills need to be unlocked
Gold popup over enemy
Items on towers are now displayed when a tower is selected
Scrollspeed of scrollable frames is increased
Item equip sound ingame
Siege wagons no blood effect
Game data saved after each wave
Added Damage Block stat to enemy info
Added sound effect to freeze effect
Better visibility of slow, freeze and poison effects
Better visibility of priests heal spells, effect scales with healing power
Camera movement now possible while game paused
Towerbases scale on mouse hover (Feedback)
Cycle through towers by tab click
If Transmuter wont work because of not enough coal or the limit is reached, a popup appears
Increased size of Priest towers slightly and added Pedestal at their feet
Changed shared stash icons
Unit lifesteal now also counts as heal and is displayed as such at the end of a game
Optimized instantiation of Towers a bit (frame freeze)
Enemy and Tower preview cameras now only active if necessary (optimization)
Aura range indicator only active if tower has aura
- Overgrown Templechanged item level from 3 -> 4 and increased difficulty slightly
Changed visuals of world entries (normal and bonfire world, in main menu)
Balancing
Reduced Poison duration stat of all items slightly
Dot duration tower upgrade reduced from 25% -> 20%
Lion Default cleave damage 0%->10%
Normal enemies (not champions or bosses) only deal 70% areal damage
Animal Den units default 5% lifesteal
Animal Den units increased dmg by ~7%
Increased XP gained from killed enemies by 5%
Decreased damage penalty for Plague Bringers Hermit skill from 7% -> 6% per tower nearby
Increased reward of first Investment Option (Gold pile): 150 g -> 175 g
Increased third investment option (Bet wave 8) from 400 g -> 500 g
Lifesteal stat of all items reduced between 15-20%
Level 5 Animal Den skill reduced lifesteal 7% -> 5%
Changed Bonfire Modifier "Regeneration": Enemies now gain 2 health regeneration per wave
Slime hp increased by 10%
Patron and Bishop both have the same crit chance of 20%
Adjusted item quality distribution curve of dropped items masterwork quality was almost not possible to get via loot
Incinerators afterburn effect now a higher damage burn effect
Incinerator increased projectile speed, fires a bit ahead of target
Incinerator flame duration also applies to afterburn duration
Limited bonfire modifiers "fast walkers" and "Woundable" to a maximum rank of 1
Effect of Permafrost Upgrade of Frostqueen from 7% freeze chance to 10% and 0.1 s freeze dur to 0.2 s per rank
Frostqueen base freeze dur 0.5s -> 0.75 s
Item Deepfreeze duration 0.1s -> 0.15s
Mushrooms of Sporelord now also apply a DoT effect, based on Sporelords gold value Mushrooms damage now also scales with DoT dmg increases
Tesla range from 5.5 -> 5.4
Tesla second target upgrade 45% -> 40%
Added 10% freeze chance for 1second to ice hail spell from items
Plaguebringer range 6 -> 6.5
Improved units engagement behaviour
Mortars shrapnel also get aoe effect bonuses, but with slightly reduced effectiveness
Reduced epic and unique item dropchances slightly
Spell strength per level skill from 0.7% -> 0.6%
Increased item droprate of champions and all champions can now drop items
Common and rare item drops have a chance to be 1 tier higher
Discharge tower damage per wave upgrade 90g -> 100g
Item strenght scaling with itm tier is reduced slightly
Cleave angle of units is now also scaled with AoE radius increases
Manacost of a spell increases by 10% for each upgrade
Artillery price 200 -> 180g
All animal den units get default 2 damage block
Added Cleave Damage mitigation stat to Units All units get default 15% cleave damage mitigation, animal den units 20%
Decreased difficulty of Map 1-4 (Maple Forest, Lakeside Meadows, Rocky Coast, Battlement)
Decreased Difficulty of Veteran mod by decreasing enemy movement hitpoints increase by 5%
Decreased poison damage accumulation "speed" a bit
Increased aoe radius of all cannon towers by 0.1
Golden Seed Skill: 200g -> 150g (Start Gold, level 25)
Archer Towers Stinger and Ballista animals (Boar, Stag) HP From 170 -> 160
Frostsphere aoe dmg per pulse 10 -> 15, Icicle dmg 12 -> 13
Bugfixes
If Profile doesnt exist, delete Button wont do anything
After deleting a profile, delete button will update
Army of the dead achievement fixed
Empty item slots on towers now dont block mouse interaction
Fixed calculation error for elemental bonus damage attribute of items
fixed bug were summoned enemies would have too large Health bars
Frozen enemies now cant attack
Fixed achievement were a full inventory of items is required
All item icons of dropped items have the same size
Fixed description of stingers range support skill
Initial UI Scale setting now set at load of scene
Fixed alignemnt of item mouse interaction with item icon sprite of reforged items
Units dont stack on top of each other anymore, when idle
Fix in the damage calculation of units
Source
Changelog.gg summarizes and formats this update. How we read updates.
