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Steam News8 March 20263mo ago

Update 1.25a

Foreword I am happy to finally announce another quite big upgrade to the game. This upgrade includes mayor reworks of some maps which were not received that well by the community.

In this update9

Full notes

Full Secrets of Magonia update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes22 additions27 changes1 removal
  • Gameplay
  • Maps
  • UI and audio
  • Events
  • Balance
  • Server
changedForewordI am happy to finally announce another quite big upgrade to the game.
changedForewordThis upgrade includes mayor reworks of some maps which were not received that well by the community. I think these maps are now in a much better spot.
addedForewordIt also includes new home scenes, making your journey a bit more immersive.
addedForewordFurther there are new challenges, enemies, new special set items, skills and more stuff for you to explore.
addedForewordIn general with this update i tried to improve the game with feedback from the community, by for example changing some maps, adding skills, or locking some towers for a map, when challenging the "Holy crusade".
changedForewordFor the brave there is now also a "Lock out" mode, which locks 2 random towers for each map, forcing you to be more flexible with your playstyle.
lifetime of emerald mines placed on the ground180sec360seclifetime of emerald mines placed on the ground increased, buffreload time of frostsphere3.83.5reload time of frostsphere decreased, buff5, aoe2.12.25, aoe increased, buff2, child dmg13142, child dmg increased, buff

Secrets of Magonia changes

changedI am happy to finally announce another quite big upgrade to the game.
changedThis upgrade includes mayor reworks of some maps which were not received that well by the community. I think these maps are now in a much better spot.
addedIt also includes new home scenes, making your journey a bit more immersive.
addedFurther there are new challenges, enemies, new special set items, skills and more stuff for you to explore.
addedIn general with this update i tried to improve the game with feedback from the community, by for example changing some maps, adding skills, or locking some towers for a map, when challenging the "Holy crusade".

Foreword

I am happy to finally announce another quite big upgrade to the game.

This upgrade includes mayor reworks of some maps which were not received that well by the community. I think these maps are now in a much better spot.

It also includes new home scenes, making your journey a bit more immersive.

Further there are new challenges, enemies, new special set items, skills and more stuff for you to explore.

In general with this update i tried to improve the game with feedback from the community, by for example changing some maps, adding skills, or locking some towers for a map, when challenging the "Holy crusade".

For the brave there is now also a "Lock out" mode, which locks 2 random towers for each map, forcing you to be more flexible with your playstyle.

Thanks again for all the constructive feedback and i hope you have fun with this update. <3

Maps

  • Reworked Map "Murky Marsh"

  • Reworked Map "Forgotten Ruins"

  • Reworked Map "Dragons Ascent"

  • Reworked Map "Lone Hill"

  • Reworked means a major rework, with a total new paths and tower bases setup

  • Extended the Map "Wildboar Arena" from 10 waves to 16

  • Added a new lategame Arena Map with 16 waves, called "The Grand Ladder"

  • Worldmap is now zoomable and has some clouds over it

Homes

  • Added new homes, depending on the last played map

  • Arctic Home

  • Forest Home

  • Canyon Home

  • Temple Home (Previous home)

  • Added a chapter popup, when progressing into a new part of the game

  • Added some new music

Item System

  • Unique items now drop less prior to level 30, increasing gradually

  • The inventory can now be increased to 10 slots, via additional quest rewards

  • Added unique greatsword which increases units areal damage

  • Tower type requirement on some items (e.g. Slow themed items, require Ice tower)

  • Added 4 new item sets, containing 4 items each. These sets are themed around the 16 T4 towers.

    These items only drop after defeating the game in the normal world.

Towers

  • Changes to the lightning network. The wires now have a central orb, which hits nearby enemies.

  • Added a lockout system, which locks some towers under certain conditions for a map, for example when challenging the "Holy Crusade" or playing on "Lock out" mode.

Enemies

  • Some healers stop moving when healing a fighting ally, and get increased heal power in that stance

  • All damage increasing effects of enemies now also increase their heal power

  • Added some more properties to some bonfire enemies

  • Some healers can now decrease poison stacks on heal, or remove slow effects

  • Added a bonfire property which increases the damage of each tower which has another tower in proximity

  • Added a new challenge Option on each map, which spawns the "Holy crusade", adding extra waves to a map with new enemies, and locking 2 towers.

Skills & Spells

  • Added a spell which allows you to move a tower, and some upgrades with it

  • Added a trader which allows you to trade coal for items

  • Increased the max level of some spells and skills

  • Added some new skills which are unlocked via a quest

Balancing

  • Decreased gold gain in arena maps

  • Changes to the bonfire system

  • Cannon Tower explosion on kill nerfed

  • Plague bringer corpse explosion buffed

  • DoT Damage now deals half the damage to shields

  • Bounty Hunter quests now always have the challenge as quest goal

  • Decreased lifetime of emerald mines placed on the ground from 180 sec to 360 sec

  • Reduced dropchance of health pots

  • Decreased the start mana, mana reg and also increases per level

  • Reduced the reload time of frostsphere from 3.8 to 3.5, aoe 2.1 -> 2.2, child dmg 13 -> 14

  • Sporelord reload time from 3.3 to 3.5 and poison duration from 7.2 to 7

  • If a cannon tower attacks an air unit, the projectile now follows it

  • Some waves of a few maps were too hard, nerfed them (e.g. Magonia)

  • Nerfed aura items

  • Buffed items which cast a spell on projectile hit slightly

  • Nerfed shield of bonfire enemies

  • Increased gold cost of spores range upgrade 120 -> 150

  • When reforging or trashing an item, the chance to get coal now also depends on the item tier

  • If all items are set items and the reforged item would be epic, it will be a set item

  • The hit and poison damage of crows now also scales with improvements of its parent towers (items, skills)

  • relic drop chance increased

Misc

  • Music fades at the end and there is a break before the next song

  • Health and Shield bars now have dividers, giving an indication about the health amount

  • Option in the main menu to delete the relic unlock progress

  • In Hardcore mode if you quit game via alt F4, you will lose 5 HP, also the game quit and restart buttons are disabled

  • Lion upgrade now kill lioness and spawns lions

  • If the game is paused ingame or at home, the gametimer will also pause

  • Shield barriers on units can now stack

Source

Steam News / 8 March 2026

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