Full notes
Full Seaport Tycoon update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Gameplay
Hi All,
it’s time to provide another Seaport Tycoon update!
Since the last update a lot of work has been done on the code itself – some parts of the code are still prototypes and therefore not very efficient. I moved into full optimization to keep a stable and high framerate. At this occasion, given it is a lot of "optimize-test-repeat", I have the opportunity to play the game and get an idea how to better balance it...
Some minor visual updates happened as well:
One-way streets implementation started – yeah, traffic jams have driven me crazy and one-ways are a great solution to that, Terraforming is now more intuitive and works better – yippiee! Started to change the visuals of container zones – I’m still not convinced that it looks better! Check out the video… today it is a bit longer… and the screenshots down below.
Leave your likes, comments and whatever you wish to share.
Please do not forget to like and wishlist on Steam!!!
Thank you!!!!
YouTube: SaintWorks
https://www.indiedb.com/games/saintworks
First one-way one-lane streets available!!!
Visuals of container zones changed!
Terraforming works more intuitively!
Source
Changelog.gg summarizes and formats this update. How we read updates.
