Full notes
Full Seaport Tycoon update
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What changed
- Gameplay
- UI and audio
Seaport Tycoon changes
Hi All,
SeaPort Tycoon development is moving on, so I wanted to share with you some few updates about what has happened since the last update.
In the past few weeks and months, I spent a lot of time on the usability ... as mentioned many many times 😉.
Today I wanted to present everything what happened in a small gameplay video.
To briefly summarize:
Rails for cranes will be a part of the game, - Tooltips and indicators should help the player to understand what to do, - Within a tile, just specific construction part can be destroyed, instead of everything on a tile, - The game will be “stackable” – so a 3D-design of the port with multiple levels will be possible, especially when you want to play on smaller maps,
Check out the latest video and the screenshots down below.
I truly hope you like the latest developments.
Please do not forget to like and wishlist the game on Steam!!!
Thank you and have a great day!!!!
YouTube: SaintWorks
https://www.indiedb.com/games/saintworks
I play again ;-) - A game not only for you, but also for me ;-)
A view of my port!
Stacking or putting additional levels to the port along the crane-rails
Selective deleting of objects makes life easier!!!
Source
Changelog.gg summarizes and formats this update. How we read updates.
