Full notes
Full Seaport Tycoon update
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What changed
- Maps
- UI and audio
Seaport Tycoon changes
Hi All,
It’s time to provide a brief update about the stage of the development of SeaPort Tycoon – and, as usually, with a gameplay video. And today even with a bigger bug in the game… it became a tradition to announce the bugs in the beginning of every video, so I decided to keep it today where the port runs out of electricity… yes, the gamedev faces it every single day that something goes wrong :-D (but I’ve already found the bug, so everything is alright).
To briefly highlight what happened since the last update:
Implementation of roads with multilanes in one direction to improve the traffic flow, - Continuing the implementation of tooltips and indicators, - Launch of Port News – a tool that informs and guides the player about what is going on, - Ingame rating of the port should help to “measure” the gamer’s performance.
Check out the latest video and the screenshots down below.
I truly hope you like the latest developments.
Please do not forget to like and wishlist the game on Steam!!!
Thank you and have a great day!!!!
YouTube: SaintWorks
https://www.indiedb.com/games/saintworks
I play again ;-) - A game not only for you, but also for me ;-)
More lanes, more fun - and indeed, it helps to smooth the traffic flow!
More indicators directly within the game!
The Port News: A source for information and hints!
Managing traffic will remain challenging to keep the containers moving!
Source
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