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Steam News18 May 20251y ago

SeaPort Tycoon #21 Update - More Lanes More Fun!

Hi All, It’s time to provide a brief update about the stage of the development of SeaPort Tycoon – and, as usually, with a gameplay video.

Full notes

Full Seaport Tycoon update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes0 additions2 changes0 removals
  • Maps
  • UI and audio
changedIt’s time to provide a brief update about the stage of the development of SeaPort Tycoon – and, as usually, with a gameplay video. And today even with a bigger bug in the game… it became a tradition to announce the bugs in the beginning of every video, so I decided to keep it today where the port runs out of electricity… yes, the gamedev faces it every single day that something goes wrong :-D (but I’ve already found the bug, so everything is alright).
changedImplementation of roads with multilanes in one direction to improve the traffic flow, - Continuing the implementation of tooltips and indicators, - Launch of Port News – a tool that informs and guides the player about what is going on, - Ingame rating of the port should help to “measure” the gamer’s performance.

Seaport Tycoon changes

changedIt’s time to provide a brief update about the stage of the development of SeaPort Tycoon – and, as usually, with a gameplay video. And today even with a bigger bug in the game… it became a tradition to announce the bugs in the beginning of every video, so I decided to keep it today where the port runs out of electricity… yes, the gamedev faces it every single day that something goes wrong :-D (but I’ve already found the bug, so everything is alright).
changedImplementation of roads with multilanes in one direction to improve the traffic flow, - Continuing the implementation of tooltips and indicators, - Launch of Port News – a tool that informs and guides the player about what is going on, - Ingame rating of the port should help to “measure” the gamer’s performance.

Hi All,

It’s time to provide a brief update about the stage of the development of SeaPort Tycoon – and, as usually, with a gameplay video. And today even with a bigger bug in the game… it became a tradition to announce the bugs in the beginning of every video, so I decided to keep it today where the port runs out of electricity… yes, the gamedev faces it every single day that something goes wrong :-D (but I’ve already found the bug, so everything is alright).

To briefly highlight what happened since the last update:

  • Implementation of roads with multilanes in one direction to improve the traffic flow, - Continuing the implementation of tooltips and indicators, - Launch of Port News – a tool that informs and guides the player about what is going on, - Ingame rating of the port should help to “measure” the gamer’s performance.

Check out the latest video and the screenshots down below.

I truly hope you like the latest developments.

Please do not forget to like and wishlist the game on Steam!!!

Thank you and have a great day!!!!

YouTube: SaintWorks

https://www.indiedb.com/games/saintworks

I play again ;-) - A game not only for you, but also for me ;-)

More lanes, more fun - and indeed, it helps to smooth the traffic flow!

More indicators directly within the game!

The Port News: A source for information and hints!

Managing traffic will remain challenging to keep the containers moving!

Source

Steam News / 18 May 2025

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