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Steam News26 December 20241y ago

SeaPort Tycoon #19 Update - Usability!

MERRY CHRISTMAS AND A HAPPY NEW YEAR 2025!!! I hope you can spend a decent time with your family and friends.

Full notes

Full Seaport Tycoon update

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What changed

0 fixes3 additions1 change0 removals
  • Gameplay
  • Server
addedMERRY CHRISTMAS AND A HAPPY NEW YEAR 2025!!!
addedIn the past few weeks, the usability became a more important aspect of the development – this means, play-change-test-repeat 😉. The aim is to achieve a certain level of an intuitive gameplay, by simplifying the construction aspects and adding some few important features into the game.
changedThe tricky parts are the road network changes: They do not only trigger a change in the road network itself but also a change in the behaviour of the vehicles; and all of this ideally at 60fps. This is a challenge keeping in mind the amount of traffic that is supposed to hit the port.
addedChanges in road network require the vehicles to find new routes. A tricky challenge, if you want to keep the performance high ;-)

Seaport Tycoon changes

addedMERRY CHRISTMAS AND A HAPPY NEW YEAR 2025!!!
addedIn the past few weeks, the usability became a more important aspect of the development – this means, play-change-test-repeat 😉. The aim is to achieve a certain level of an intuitive gameplay, by simplifying the construction aspects and adding some few important features into the game.
changedThe tricky parts are the road network changes: They do not only trigger a change in the road network itself but also a change in the behaviour of the vehicles; and all of this ideally at 60fps. This is a challenge keeping in mind the amount of traffic that is supposed to hit the port.
addedChanges in road network require the vehicles to find new routes. A tricky challenge, if you want to keep the performance high ;-)

MERRY CHRISTMAS AND A HAPPY NEW YEAR 2025!!!

I hope you can spend a decent time with your family and friends.

SeaPort Tycoon development is moving on, so I wanted to share with you some few updates about what has happened since the last update.

In the past few weeks, the usability became a more important aspect of the development – this means, play-change-test-repeat 😉. The aim is to achieve a certain level of an intuitive gameplay, by simplifying the construction aspects and adding some few important features into the game.

The tricky parts are the road network changes: They do not only trigger a change in the road network itself but also a change in the behaviour of the vehicles; and all of this ideally at 60fps. This is a challenge keeping in mind the amount of traffic that is supposed to hit the port.

In addition, I have started to focus on some sort of in-game management systems, keeping the player informed about what is going on in the port.

Check out the latest screenshots down below.

I hope you like the progress!

Please do not forget to like and wishlist the game on Steam!!!

Thank you and have a great day!!!!

YouTube: SaintWorks

https://www.indiedb.com/games/saintworks

"Stacking" the port is possible - use the space in the most creative way! 1st floor trucks, 2nd floor containers and cranes!

Ships are indicating their loading/unloading status + the remaining time in port

Changes in road network require the vehicles to find new routes. A tricky challenge, if you want to keep the performance high ;-)

Source

Steam News / 26 December 2024

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