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Steam News14 July 20232y ago

DevUpdate 11 - Wires and Coal

Hi All, it’s summer-time!!!! Therefore, before diving into the summer, I wanted to share with you the most recent developments that keep me busy: Powerlines, - Coal port. Check out the screenshots below.

Full notes

Full Seaport Tycoon update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition4 changes0 removals
  • Server
  • Maps
  • Gameplay
  • Performance
changedThe port is run by electricity and for this reason a powerlines network needs to be developed.
changedAt this stage the visuals are still “super-prototyping”; The challenge is to make it work perfectly in the backyard (code-wise, so to say) and afterwards the work on polishing the visuals will start. The good message is that just on minor movement part needs some fixes and that’s it 😉. Soon better visual objects will be implemented.
changedThe electricity grid has been completed so far - the last step is to implement the wires and optimize a bit!
changedElectricity available alongside the sea and on the hill!
addedSo what's left? This blue crane requires movement optimization - afterwards new crane visuals can be elaborated!

Hi All,

it’s summer-time!!!!

Therefore, before diving into the summer, I wanted to share with you the most recent developments that keep me busy:

  • Powerlines, - Coal port.

Check out the screenshots below.

The port is run by electricity and for this reason a powerlines network needs to be developed.

So far, I have been just using pylons as placeholders. As a next step I started to implement wires that are sufficiently flexible to manage the different distances. Tricky, but manageable.

Another big feature of the game are commodities. I’ve already presented the ports for oil and gas in a tentative manner. Now it’s time to present to you the port for commodities like coal and ore.

At this stage the visuals are still “super-prototyping”; The challenge is to make it work perfectly in the backyard (code-wise, so to say) and afterwards the work on polishing the visuals will start. The good message is that just on minor movement part needs some fixes and that’s it 😉. Soon better visual objects will be implemented.

I’m not sure whether there will be some time left to post some updates during the summer – but please be sure, the development will keep going on.

Enjoy the weekend and your summer!

The electricity grid has been completed so far - the last step is to implement the wires and optimize a bit!

Electricity available alongside the sea and on the hill!

Prototyping of coal ports - pretty cool stuff - the coal zone is redrawing its mesh according to load!

So what's left? This blue crane requires movement optimization - afterwards new crane visuals can be elaborated!

Source

Steam News / 14 July 2023

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