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Steam News15 April 20197y ago

It's been a while but we are close!

Hey everyone, I hope our little period of silence hasn't been too long. While the next update isn't just ready yet here is a glimpse of the more mechanical changes/fixes we have already done and are still working on.

Full notes

Full Seacurity Breach update

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Repeated intro

Hey everyone, I hope our little period of silence hasn't been too long. While the next update isn't just ready yet here is a glimpse of the more mechanical changes/fixes we have already done and are still working on. Done

What changed

2 fixes1 addition10 changes2 removals
  • Gameplay
  • Maps
  • Fixes
  • UI and audio
changedUpdated jumping enemy pathing
changedUpdated wall crawling enemy pathing
changedVarious tower have upgraded models/animations
changedWater tile (not ocean around islands) improvements/fixes
fixedFixed various tower placement bugs
changedChanged how moving the camera up and down works in the level editor

Seacurity Breach changes

changedUpdated jumping enemy pathing
changedUpdated wall crawling enemy pathing
changedVarious tower have upgraded models/animations
changedWater tile (not ocean around islands) improvements/fixes
fixedFixed various tower placement bugs
  • Updated jumping enemy pathing

  • Updated wall crawling enemy pathing

  • Various collider fixes

  • Various tower have upgraded models/animations

  • Water tile (not ocean around islands) improvements/fixes

  • Fixed various tower placement bugs

  • Changed how moving the camera up and down works in the level editor

  • Reduced delay after the end of wave and beginning of the next wave

  • Pause menu no longer blurs the background

  • Pier tiles showed that it's possible to build on them when it's the only pathway

  • Fixed Aura tower icon not appearing if you placed aura tower and quickly started the next wave

  • UI improvements

  • Various fixes and quality of life improvements for various towers

  • When attackers are affected by slow aura their nameplate displays an appropriate status icon

To-do

  • Spring trap throw preview won't update on a tile where the decoration was removed

  • 3-4 level not working as intended - Enemies ignore the closest objective, even though the path is shown towards it in wave preview

  • There is a bug with building level up prices where the level up prices are higher than intended

  • Various spring traps quality of life improvements

  • Other pathfinding fixes

  • Collider fixes

  • Adding level and tower previews where they are missing

And some other small things Everything else is, more or less, finished. Just a little bit more polish and the update should be live sooner than later. See you then! Don't forget to follow us on social media. Twitter: https://twitter.com/SeacurityBreach https://twitter.com/soaphog Facebook: https://www.facebook.com/SeacurityBreach/ https://www.facebook.com/Soaphog/

Source

Steam News / 15 April 2019

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