Full notes
Full Seacurity Breach update
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What changed
- Balance
- Gameplay
- Fixes
Seacurity Breach changes
First post-release update is out! Thanks for the feedback to players who reported their suggestions and issues. Fixes, improvements and balance changes below.
Improvements:
Ballista, Catapult and Heliofocus now start targeting attackers before they enter attack radius. This improves tower effectiveness on average. Before:
After:
Attackers thrown by Spring Trap now receive damage upon landing instead of being thrown, as it was previously. This improves look and feel of the trap. Before:
After:
Updated geometry in levels 5_1, 5_3 and 5_4 to better suit the story.
Increased Boulder trap particle effect density to improve its visibility.
Fixes:
Fixed an exception related to peasant NPCs.
Fixed an exception related to Priest and Suicide Runner particle effects.
Fixed an exception related to selling a specific prop in level and then clicking that tile.
Fixed a bug that would unlock towers after completing a custom level.
Fixed a bug that would award crystals after completing a custom level.
Fixed several issues related to incorrect Spring Trap trajectory display.
Fixed an exception when trying to build under bridges (which is not allowed).
Fixed an exception that would occur if corrupted custom level was loading during start of the game.
Fixed an issue with attacker navigation with certain defense layouts
Fixed an issue with attacker movement indicator in custom levels that contained several resource defense buildings.
Fixed several issues with building highlight in certain scenarios.
Fixed an issue with Food Cart selection in certain scenarios.
Source
Changelog.gg summarizes and formats this update. How we read updates.
