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Steam News3 October 20196y ago

Patch 1.0.1 has arrived!

First post-release update is out! Thanks for the feedback to players who reported their suggestions and issues. Fixes, improvements and balance changes below.

Full notes

Full Seacurity Breach update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

12 fixes0 additions5 changes0 removals
  • Balance
  • Gameplay
  • Fixes
changedFirst post-release update is out! Thanks for the feedback to players who reported their suggestions and issues. Fixes, improvements and balance changes below.
changedImprovements:
changedAttackers thrown by Spring Trap now receive damage upon landing instead of being thrown, as it was previously. This improves look and feel of the trap. Before: After:
changedUpdated geometry in levels 5_1, 5_3 and 5_4 to better suit the story.
changedIncreased Boulder trap particle effect density to improve its visibility.
fixedFixed an exception related to peasant NPCs.

Seacurity Breach changes

changedFirst post-release update is out! Thanks for the feedback to players who reported their suggestions and issues. Fixes, improvements and balance changes below.
changedImprovements:
changedAttackers thrown by Spring Trap now receive damage upon landing instead of being thrown, as it was previously. This improves look and feel of the trap. Before: After:
changedUpdated geometry in levels 5_1, 5_3 and 5_4 to better suit the story.
changedIncreased Boulder trap particle effect density to improve its visibility.

First post-release update is out! Thanks for the feedback to players who reported their suggestions and issues. Fixes, improvements and balance changes below.

Improvements:

  • Ballista, Catapult and Heliofocus now start targeting attackers before they enter attack radius. This improves tower effectiveness on average. Before:

    After:

  • Attackers thrown by Spring Trap now receive damage upon landing instead of being thrown, as it was previously. This improves look and feel of the trap. Before:

    After:

  • Updated geometry in levels 5_1, 5_3 and 5_4 to better suit the story.

  • Increased Boulder trap particle effect density to improve its visibility.

Fixes:

  • Fixed an exception related to peasant NPCs.

  • Fixed an exception related to Priest and Suicide Runner particle effects.

  • Fixed an exception related to selling a specific prop in level and then clicking that tile.

  • Fixed a bug that would unlock towers after completing a custom level.

  • Fixed a bug that would award crystals after completing a custom level.

  • Fixed several issues related to incorrect Spring Trap trajectory display.

  • Fixed an exception when trying to build under bridges (which is not allowed).

  • Fixed an exception that would occur if corrupted custom level was loading during start of the game.

  • Fixed an issue with attacker navigation with certain defense layouts

  • Fixed an issue with attacker movement indicator in custom levels that contained several resource defense buildings.

  • Fixed several issues with building highlight in certain scenarios.

  • Fixed an issue with Food Cart selection in certain scenarios.

Source

Steam News / 3 October 2019

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