Full notes
Full Seacurity Breach update
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What changed
- Maps
- UI and audio
- Gameplay
- Fixes
Main changes:
Added the last, 5th chapter featuring 5 new maps and a boss level.
Intro in-engine scenario replaced with pre-rendered video.
Other changes:
Added sound effect for crystals and gold coins being dropped by defeated attackers.
Improved crawl point navigation logic.
Enemies will now properly fall to the ground after spring trap use near props.
Prop destruction UI can no longer be improperly accessed from various screens.
Vine decoration updated, no longer blocks tower placement on the walls.
Fixed assassin ragdoll issue when killed while crawling over arrow trap on the wall.
Fixed an issue when aura tower icon will not display if build timer ran out while the player had a tower selected.
Fixed spring trap ability to throw attackers over the objective.
Multiple prop obstacle sizes adjusted so attackers won't get stuck.
Fixed an issue when a player might get stuck in a blurred screen when pressing menu and ESC key simultaneously.
Multiple button interactions disabled for windows with animations during the transitions.
Camera issues fixed (objects not being rendered under specific angle, building UI not being displayed in corners of the map).
Fixed wrong menu display on certain resolutions.
Case where enemies would ignore destructible objective in 3_3 fixed.
Game speed no longer affects camera rotation speed.
Spring tower throw trajectory preview updated.
Aura tower placement highlight logic updated.
Aura tower model will now properly rotate when updated on a wall.
Multiple cases of spring trap interactions with props fixed.
Path blocking with towers rare case fixed.
Source
Changelog.gg summarizes and formats this update. How we read updates.
