HomeGamesUpdatesPricingMethodology
Steam News16 September 20196y ago

Patch 0.7.0 has arrived!

Main changes: Added the last, 5th chapter featuring 5 new maps and a boss level. Intro in-engine scenario replaced with pre-rendered video.

Full notes

Full Seacurity Breach update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

9 fixes2 additions6 changes4 removals
  • Maps
  • UI and audio
  • Gameplay
  • Fixes
addedAdded the last, 5th chapter featuring 5 new maps and a boss level.
addedAdded sound effect for crystals and gold coins being dropped by defeated attackers.
changedImproved crawl point navigation logic.
changedEnemies will now properly fall to the ground after spring trap use near props.
removedProp destruction UI can no longer be improperly accessed from various screens.
removedVine decoration updated, no longer blocks tower placement on the walls.

Main changes:

  • Added the last, 5th chapter featuring 5 new maps and a boss level.

  • Intro in-engine scenario replaced with pre-rendered video.

Other changes:

  • Added sound effect for crystals and gold coins being dropped by defeated attackers.

  • Improved crawl point navigation logic.

  • Enemies will now properly fall to the ground after spring trap use near props.

  • Prop destruction UI can no longer be improperly accessed from various screens.

  • Vine decoration updated, no longer blocks tower placement on the walls.

  • Fixed assassin ragdoll issue when killed while crawling over arrow trap on the wall.

  • Fixed an issue when aura tower icon will not display if build timer ran out while the player had a tower selected.

  • Fixed spring trap ability to throw attackers over the objective.

  • Multiple prop obstacle sizes adjusted so attackers won't get stuck.

  • Fixed an issue when a player might get stuck in a blurred screen when pressing menu and ESC key simultaneously.

  • Multiple button interactions disabled for windows with animations during the transitions.

  • Camera issues fixed (objects not being rendered under specific angle, building UI not being displayed in corners of the map).

  • Fixed wrong menu display on certain resolutions.

  • Case where enemies would ignore destructible objective in 3_3 fixed.

  • Game speed no longer affects camera rotation speed.

  • Spring tower throw trajectory preview updated.

  • Aura tower placement highlight logic updated.

  • Aura tower model will now properly rotate when updated on a wall.

  • Multiple cases of spring trap interactions with props fixed.

  • Path blocking with towers rare case fixed.

Source

Steam News / 16 September 2019

Open original post

Changelog.gg summarizes and formats this update. How we read updates.