Full notes
Full Seacurity Breach update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- Workshop
This is a minor bugfix update to iron out some quirks in the game.
Improvements:
Increased Spring Trap activation radius. Attackers are more likely to trigger the trap when moving through corner of the tile.
Fixes:
Fixed an issue with attackers rarely getting stuck in the level and preventing level from being completed.
Fixed an issue with Spring Trap range not properly updating after upgrading it.
Fixed several issues with attackers not being properly reset after they are defeated.
Fixed an issue which would allow to to win and lose at the same time at the end of the level.
Fixed an issue with Boulder trap not being properly reset if level was restarted while it was rolling.
Fixed an exception related to ranged attacker behavior.
Fixed an exception in level editor related to crawl point use.
A new custom level!
As it is the Halloween we have published a new Workshop level you can try your hand at: https://steamcommunity.com/sharedfiles/filedetails/?id=1901547197
Source
Changelog.gg summarizes and formats this update. How we read updates.
