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Steam News8 February 20197y ago

Patch 0.5.4. available

Updates: Level panning is now possible via "WASD" keys It's possible to see tower ranges in build mode by holding "Alt" key Light columns were added to destroyable object scenario props Status icons for the attackers we

Full notes

Full Seacurity Breach update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes8 additions7 changes7 removals
  • Gameplay
  • Balance
  • UI and audio
  • Fixes
  • Performance
changedIt's possible to see tower ranges in build mode by holding "Alt" key
addedLight columns were added to destroyable object scenario props
addedStatus icons for the attackers were added
changedChapter 1 difficulty rebalance
changedUpgrade reset now refunds 100% of crystals back
addedDialogue editor now has mouse wheel scrolling option

Seacurity Breach changes

changedIt's possible to see tower ranges in build mode by holding "Alt" key
addedLight columns were added to destroyable object scenario props
addedStatus icons for the attackers were added
changedChapter 1 difficulty rebalance
changedUpgrade reset now refunds 100% of crystals back

Updates:

  • Level panning is now possible via "WASD" keys

  • It's possible to see tower ranges in build mode by holding "Alt" key

  • Light columns were added to destroyable object scenario props

  • Status icons for the attackers were added

  • Chapter 1 difficulty rebalance

  • Navmesh updates: units will less likely get stuck in a prop or near stairs

  • Upgrade reset now refunds 100% of crystals back

  • Dialogue editor now has mouse wheel scrolling option

  • New upgrade button

  • Building select screen shows stat icons now

  • Music fade in added

  • Last available level is now selected by default

  • Sound effects are limited when multiple same sounds are player at once and pitch shift was added for them

  • Aura activation button is no longer visible in a build phase

  • Added click sound to difficulty selection buttons

  • Damage aura details in level displays duration now

  • Several props added to the editor

  • Heliofocus description updated

  • Increased Heliofocus base damage by 20%

  • Removed armor from Priests

Fixes:

  • Stat display issues fixed

  • Camera no longer gets affected by fps and game speed

  • Catapult scorch visual effect is less obstructing now and no longer persists after level restart

  • Blur no longer turns on and off again when going from building selection to dialogue window and when clicking reset upgrades

  • Fixed a case in the level editor when group numbers won't be displayed after loading

  • Arrow trap now properly updates it's range if a tower or prop that was blocking it gets removed

  • Fixed an issue in the editor where clicking geometry, wave, and dialogue buttons fast resulted in darker background

  • Catapult adjustments so it's possible to attack enemies that are very close to it and one tile lower

  • Pillar prop no longer allows weird building placement options

  • Prop preview in the editor when trying to place it on a half block is fixed

  • A few optimization fixes

Source

Steam News / 8 February 2019

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