Full notes
Full Seacurity Breach update
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What changed
- Gameplay
- Balance
- UI and audio
- Fixes
- Performance
Seacurity Breach changes
Updates:
Level panning is now possible via "WASD" keys
It's possible to see tower ranges in build mode by holding "Alt" key
Light columns were added to destroyable object scenario props
Status icons for the attackers were added
Chapter 1 difficulty rebalance
Navmesh updates: units will less likely get stuck in a prop or near stairs
Upgrade reset now refunds 100% of crystals back
Dialogue editor now has mouse wheel scrolling option
New upgrade button
Building select screen shows stat icons now
Music fade in added
Last available level is now selected by default
Sound effects are limited when multiple same sounds are player at once and pitch shift was added for them
Aura activation button is no longer visible in a build phase
Added click sound to difficulty selection buttons
Damage aura details in level displays duration now
Several props added to the editor
Heliofocus description updated
Increased Heliofocus base damage by 20%
Removed armor from Priests
Fixes:
Stat display issues fixed
Camera no longer gets affected by fps and game speed
Catapult scorch visual effect is less obstructing now and no longer persists after level restart
Blur no longer turns on and off again when going from building selection to dialogue window and when clicking reset upgrades
Fixed a case in the level editor when group numbers won't be displayed after loading
Arrow trap now properly updates it's range if a tower or prop that was blocking it gets removed
Fixed an issue in the editor where clicking geometry, wave, and dialogue buttons fast resulted in darker background
Catapult adjustments so it's possible to attack enemies that are very close to it and one tile lower
Pillar prop no longer allows weird building placement options
Prop preview in the editor when trying to place it on a half block is fixed
A few optimization fixes
Source
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