Full notes
Full Seacurity Breach update
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What changed
- Balance
- UI and audio
- Gameplay
- Fixes
Seacurity Breach changes
First update of the year focuses on fixes, improvements and balance changes. Thanks to everyone who reported issues and gave feedback! Fixes and updates:
Navigation mesh updates to reduce the number of units getting stuck, walking through some decorations and towers
Priest drum sound no longer gets stuck
Slightly optimized building placement code to reduce overhead
Fix for perfect score not being awarded with health permanent upgrades
Quarter blocks preview icons in the editor now have a background to discern them easier
Aura tower ability icon does not get rotated when placed on a wall for easier access
Spring tower fix for assassin units transitioning from the wall
New decoration items and blocks added to the editor
Editor spawn point replacement fix
Updated asset loading to prevent the main menu popping up during editor loading
Few typos fixed in tower upgrade descriptions, level dialogues, and tips
Balance changes:
Pressing Alt key during build phase will display defense range
Spring and arrow traps are more likely to affect multiple enemies at once, delaying their hit a little bit
Level 4 and 5 difficulty adjusted
Source
Changelog.gg summarizes and formats this update. How we read updates.
