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Steam News11 January 20197y ago

Patch 0.5.3. available

First update of the year focuses on fixes, improvements and balance changes. Thanks to everyone who reported issues and gave feedback!

Full notes

Full Seacurity Breach update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes2 additions7 changes1 removal
  • Balance
  • UI and audio
  • Gameplay
  • Fixes
changedFirst update of the year focuses on fixes, improvements and balance changes. Thanks to everyone who reported issues and gave feedback! Fixes and updates:
removedPriest drum sound no longer gets stuck
changedSlightly optimized building placement code to reduce overhead
fixedFix for perfect score not being awarded with health permanent upgrades
addedQuarter blocks preview icons in the editor now have a background to discern them easier
changedSpring tower fix for assassin units transitioning from the wall

Seacurity Breach changes

changedFirst update of the year focuses on fixes, improvements and balance changes. Thanks to everyone who reported issues and gave feedback! Fixes and updates:
removedPriest drum sound no longer gets stuck
changedSlightly optimized building placement code to reduce overhead
fixedFix for perfect score not being awarded with health permanent upgrades
addedQuarter blocks preview icons in the editor now have a background to discern them easier

First update of the year focuses on fixes, improvements and balance changes. Thanks to everyone who reported issues and gave feedback! Fixes and updates:

  • Navigation mesh updates to reduce the number of units getting stuck, walking through some decorations and towers

  • Priest drum sound no longer gets stuck

  • Slightly optimized building placement code to reduce overhead

  • Fix for perfect score not being awarded with health permanent upgrades

  • Quarter blocks preview icons in the editor now have a background to discern them easier

  • Aura tower ability icon does not get rotated when placed on a wall for easier access

  • Spring tower fix for assassin units transitioning from the wall

  • New decoration items and blocks added to the editor

  • Editor spawn point replacement fix

  • Updated asset loading to prevent the main menu popping up during editor loading

  • Few typos fixed in tower upgrade descriptions, level dialogues, and tips

Balance changes:

  • Pressing Alt key during build phase will display defense range

  • Spring and arrow traps are more likely to affect multiple enemies at once, delaying their hit a little bit

  • Level 4 and 5 difficulty adjusted

Source

Steam News / 11 January 2019

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