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Steam News21 December 20187y ago

Patch 0.5.2. available

Tower balancing and fixes: Damage aura tower effect radius is now shown when the building is placed Damage aura tower cooldown resets when the wave starts Damage aura tower damage increase effect increased from 10% to 1

Full notes

Full Seacurity Breach update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes0 additions11 changes3 removals
  • Balance
  • UI and audio
  • Gameplay
  • Fixes
  • Maps
changedDamage aura tower effect radius is now shown when the building is placed
changedDamage aura tower cooldown resets when the wave starts
changedDamage aura tower damage increase effect increased from 10% to 15%, scaling increased from 2% to 3% per tower level, from 2% to 4% per permanent upgrade
changedDamage aura tooltip update
changedHeliofocus ignition upgrade cost reduced from 500 to 250
changedMiner upgrade cost reduced from 2500 to 1500
Damage aura tower damage increase effect10%15%Damage aura tower damage increase effect increased, buffHeliofocus ignition upgrade cost500250Heliofocus ignition upgrade cost decreased, nerfMiner upgrade cost25001500Miner upgrade cost decreased, nerf

Seacurity Breach changes

changedDamage aura tower effect radius is now shown when the building is placed
changedDamage aura tower cooldown resets when the wave starts
changedDamage aura tower damage increase effect increased from 10% to 15%, scaling increased from 2% to 3% per tower level, from 2% to 4% per permanent upgrade
changedDamage aura tooltip update
changedHeliofocus ignition upgrade cost reduced from 500 to 250

Tower balancing and fixes:

  • Damage aura tower effect radius is now shown when the building is placed

  • Damage aura tower cooldown resets when the wave starts

  • Damage aura tower damage increase effect increased from 10% to 15%, scaling increased from 2% to 3% per tower level, from 2% to 4% per permanent upgrade

  • Damage aura tooltip update

  • Heliofocus ignition upgrade cost reduced from 500 to 250

  • Miner upgrade cost reduced from 2500 to 1500

Enemy balancing and fixes:

  • Assassin HP bar position tweaked for crawling animation

  • Assassin path preview fix for a case where no normal path is present (only wall crawl)

  • Priests no longer destroy barricades in seconds

  • Enemies getting stuck in certain places (chapter 1 level 5 for example) was fixed

Level balancing and fixes:

  • Updated Pengworth, Gooserod, Chickatoon, Pelicarden, Puffinor, Flamingate geometry to prevent attackers from getting stuck in various places.

  • Nerfed Gooserod and Eagledon difficultly slightly.

Other fixes:

  • Prop removal price increase now properly resets after the map ends

  • Crystals no longer get stuck

  • Some of the decorative props updated to prevent building towers in them

  • Level editor water toggle hotkey disabled during text field input

  • Level editor double click sound on enter fixed

Source

Steam News / 21 December 2018

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