Full notes
Full Seacurity Breach update
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What changed
- Balance
- UI and audio
- Gameplay
- Fixes
- Maps
Seacurity Breach changes
Tower balancing and fixes:
Damage aura tower effect radius is now shown when the building is placed
Damage aura tower cooldown resets when the wave starts
Damage aura tower damage increase effect increased from 10% to 15%, scaling increased from 2% to 3% per tower level, from 2% to 4% per permanent upgrade
Damage aura tooltip update
Heliofocus ignition upgrade cost reduced from 500 to 250
Miner upgrade cost reduced from 2500 to 1500
Enemy balancing and fixes:
Assassin HP bar position tweaked for crawling animation
Assassin path preview fix for a case where no normal path is present (only wall crawl)
Priests no longer destroy barricades in seconds
Enemies getting stuck in certain places (chapter 1 level 5 for example) was fixed
Level balancing and fixes:
Updated Pengworth, Gooserod, Chickatoon, Pelicarden, Puffinor, Flamingate geometry to prevent attackers from getting stuck in various places.
Nerfed Gooserod and Eagledon difficultly slightly.
Other fixes:
Prop removal price increase now properly resets after the map ends
Crystals no longer get stuck
Some of the decorative props updated to prevent building towers in them
Level editor water toggle hotkey disabled during text field input
Level editor double click sound on enter fixed
Source
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