In this update3
Full notes
Full Scrapping Simulator update
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What changed
- Gameplay
- Fixes
- Balance
- UI and audio
- Performance
- Events
Scrapping Simulator changes
🛠️ Scrapping Simulator - Hotfix
G’day Scrappers!
A quick hotfix has just been rolled out to smooth out a few rough edges and improve the v0.40 experience!
🔧 What’s Fixed
Fixed a bug where the game could occasionally freeze when starting a new game or tutorial.
Fixed a bug where days advanced an extra day after sleeping.
Fixed a bug where inventory values didn’t update when opening it by clicking the bag.
Fixed a bug where all scrap yard metal prices displayed as iron price.
Tutorial tip boxes under the main task can now be clicked through, making it easier to close UIs behind them.
Patch 2;
Trolley Interaction Improved: The trolley now has a small cooldown before unlocking attached items when released, preventing items from being affected as it snaps back to its upright position.
First Delivery Fixed: The first delivery will no longer be destroyed due to corrupt data after saving and loading.
16% Save Crash Bug Squashed: That pesky crash during saving at 16% is officially gone.
Garage Lighting improvement: The light tubes in the garage now emit light through their materials: yellow by default, or white/blue with the light upgrade. Making the lights look a lot more realistic.
Real-Time Player Logs Added:
- The “Generate Player Logs” button can now generate Logs in real-time.
- A temporary RealTimeLiveLogs.txt file is created on startup to actively write logs immediately as events occur, making it easier to quickly report bugs without exiting the game.
- All produced logs are removed upon exit to prevent bloating, and Unity still generates the usual Player.log afterward anyway.
- Perfect for catching issues the moment they happen.
Thanks again for all your bug reports and feedback — keep them coming! They really help improve your scrapping experience.
Source
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