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Steam News29 January 20233y ago

Devlog #4 (January)

INTRODUCTION Good morning everyone! Rise and shine! Welcome back to our monthly devlog series on steam and welcome to 2023! It’s January of 2023! Welcome to the new year! Anyway yeah, we’re back for another epic devlog!

Full notes

Full SCP: The Paranormal update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes3 additions1 change0 removals
  • Gameplay
  • Maps
  • Store
addedINTRODUCTION Good morning everyone! Rise and shine! Welcome back to our monthly devlog series on steam and welcome to 2023! It’s January of 2023! Welcome to the new year! Anyway yeah, we’re back for another epic devlog! This month has a lot of interesting things to talk about. We got new locations in Zabrodnik, new enemy AI, and more… Before we begin, we just want to say, thank you all for the massive support so far! Seriously, thank you all for the massive support throughout these past 3 years of building this community and developing the game. Thank you all so much! Anyway, let’s jump right into this month’s devlog!
changedEXPLORABLE SHOPS AND STORES IN ZABRODNIK Our dev team took a look at the current Zabrodnik map, and.. well.. it was looking kinda bland. While there were a few big explorable locations such as parks, subways, forests and more, the majority of the map was just big long streets with tall buildings and that’s pretty much it. So we wanted to make those streets look less bland, and our idea was explorable shops and big stores implemented into the buildings. We already had a few stores and shops featured in the map if you guys remember, but those were just basic small buildings with a sign on them, and not actual buildings. So we decided we will make explorable shops inside the buildings. You know, those buildings where it’s first floor is a small store. So we made a few store models and just put a non edited building on top of them lol, yes, we’re professional game developers.
addedWe also got some shop sign models from sketchfab and all that’s left to do is just place the shops onto the buildings in the map. BOOM, looks much better! Here are some screenshots of the new shops:
addedSUBJECT-3033 Now, we get to the fun part. Subject-3033, you have no idea what the fuck that is do you? Well, yeah you don’t cuz it’s name hasn’t been revealed until now but whatever. Anyway we are currently working on subject-3033’s AI. Now, what is subject-3033? Subject-3033 are one of The B.R.S’s creations, The B.R.S were doing an experiment on 19 subjects, all of them were [REDACTED] and the result were 19 instances of subject-3033, giant humanoid creatures without skin walking on all fours. Does that not sound terrifying to you? GIANT CREATURES WITHOUT SKIN WALKING ON ALL FOURS??? HOLY SHIT! Now, if you guys remember. In the demo released last year, at the end of the demo, there were two giant creatures matching the description of subject-3033. That’s because those creatures were two escaped instances of subject-3033, that was just a teaser for them. And now, in this next update of the game. You’ll be able to encounter a few instances of subject-3033 in the streets of Zabrodnik. Now that that’s over with, we can start talking about implementing subject-3033 into the game. You might think that it was already finished because of the demo ending, but that wasn’t actually AI in the demo, it was just moving animations. So we have to make AI for them. We started out by making some visual improvements to the model and getting some new animations from mixamo.com. We got the animations and imported them into Unreal, then we started working on the AI and it was a bit more complicated than the other AI because of the model’s size but eventually we got it working. After a while of hard work and watching millions upon millions of tutorials, we finally finished the subject-3033’s AI. We decided that subject-3033’s main way of appearance in the game would be through intense chase sequences where the player can only escape if they hide in a small environment that instances of subject-3033 can’t get into due to their size. There will also be more information on subject-3033 in the B.R.S Laboratory so make sure to read the documents in there. Anyway that should be all for subject-3033.

INTRODUCTION Good morning everyone! Rise and shine! Welcome back to our monthly devlog series on steam and welcome to 2023! It’s January of 2023! Welcome to the new year! Anyway yeah, we’re back for another epic devlog! This month has a lot of interesting things to talk about. We got new locations in Zabrodnik, new enemy AI, and more… Before we begin, we just want to say, thank you all for the massive support so far! Seriously, thank you all for the massive support throughout these past 3 years of building this community and developing the game. Thank you all so much! Anyway, let’s jump right into this month’s devlog!

EXPLORABLE SHOPS AND STORES IN ZABRODNIK Our dev team took a look at the current Zabrodnik map, and.. well.. it was looking kinda bland. While there were a few big explorable locations such as parks, subways, forests and more, the majority of the map was just big long streets with tall buildings and that’s pretty much it. So we wanted to make those streets look less bland, and our idea was explorable shops and big stores implemented into the buildings. We already had a few stores and shops featured in the map if you guys remember, but those were just basic small buildings with a sign on them, and not actual buildings. So we decided we will make explorable shops inside the buildings. You know, those buildings where it’s first floor is a small store. So we made a few store models and just put a non edited building on top of them lol, yes, we’re professional game developers.

We also got some shop sign models from sketchfab and all that’s left to do is just place the shops onto the buildings in the map. BOOM, looks much better! Here are some screenshots of the new shops:

SUBJECT-3033 Now, we get to the fun part. Subject-3033, you have no idea what the fuck that is do you? Well, yeah you don’t cuz it’s name hasn’t been revealed until now but whatever. Anyway we are currently working on subject-3033’s AI. Now, what is subject-3033? Subject-3033 are one of The B.R.S’s creations, The B.R.S were doing an experiment on 19 subjects, all of them were [REDACTED] and the result were 19 instances of subject-3033, giant humanoid creatures without skin walking on all fours. Does that not sound terrifying to you? GIANT CREATURES WITHOUT SKIN WALKING ON ALL FOURS??? HOLY SHIT! Now, if you guys remember. In the demo released last year, at the end of the demo, there were two giant creatures matching the description of subject-3033. That’s because those creatures were two escaped instances of subject-3033, that was just a teaser for them. And now, in this next update of the game. You’ll be able to encounter a few instances of subject-3033 in the streets of Zabrodnik. Now that that’s over with, we can start talking about implementing subject-3033 into the game. You might think that it was already finished because of the demo ending, but that wasn’t actually AI in the demo, it was just moving animations. So we have to make AI for them. We started out by making some visual improvements to the model and getting some new animations from mixamo.com. We got the animations and imported them into Unreal, then we started working on the AI and it was a bit more complicated than the other AI because of the model’s size but eventually we got it working. After a while of hard work and watching millions upon millions of tutorials, we finally finished the subject-3033’s AI. We decided that subject-3033’s main way of appearance in the game would be through intense chase sequences where the player can only escape if they hide in a small environment that instances of subject-3033 can’t get into due to their size. There will also be more information on subject-3033 in the B.R.S Laboratory so make sure to read the documents in there. Anyway that should be all for subject-3033.

OUTRO That should be all for this month, we will try to make devlogs include a bit more content by just working on the game a bit more because the devlogs just don’t have a lot of content anymore. But yeah that should be everything. Thank you for reading another devlog and staying with Altus Interactive so far. See ya next month!

  • Altus Interactive

Source

Steam News / 29 January 2023

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